Furdy's Forum Posts

  • Thank you for your answer

  • Like the title says.

    I have it working on my pc, but when I export it to cocoonjs the positioning does not work. You hear the sound but the distance your near it doesn't matter. So is it at all possible and if so how?

  • So my next problem is that it does not work in cocoonjslauncher.

    Does anybody knows a solution or does this function not work on phones?

  • PS just saw you were dutch as well on your website;)

  • Thank you very much I finally understood what I needed to do. The funniest thing was. At first it didn't work then I realised I was previewing IE and the other capx was in chrome. That did the trick.

    But without your help it wouldn't be working now

    :D

  • I set my player object as listener object I tried it on start of the alyout as well as on every tick

  • So how do I make the sound right? I wish there was a tutorial about it.

  • I am making a platform game. Do you have any tips on how to do that with the sound.

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  • Thank you for your answer. I tried it however nothing changed. I still have that when I am far away from the object I hear it as loud as standing next to it. I tried different outer gain as well.

    So far it seems to do the same as action: play

  • I have been using "regular" audio in my game. But now I need a sound that makes it at an object. So the closer I get to the object the harder it sounds.

    The object is a cannon who fires a bullet. sound is "poof"(for example) So I want that when I am standing next to the cannon poof is louder then when I am further away from it. I also have multiple cannons.

    So i use the action: Play at object.

    Then I get some options I dont fully understand

    Inner angle:

    outer Angle:

    Outer gain:

    I triend all different kind of settings but none of them work.

    I tried looking for tutorials but can't find them about this specific subject.

    Can somebody please help me fix this problem. If you need any other information let me know. I rather not give my capx I hope you understand.

  • I have been working several days on it and cannot seem to fix it. I test in on experia play and on a galaxy ace they both have it. I used cocoon js for converting it.

    It seems to me that I cannot be the only one with this problem.

    I will explain it again for those don't want to install..

    The character moves he comes across an object who stands still in the game.( A red heart, the background of the level is grey.) And as the character moves a sort of light trail( in this case red) comes from the heart into the direction my character is moving from. But the heart is not moving in the level. As soon as my character stops it's gone. I have this with multiple objects, however with the heart it's most noticable

    If you have any questions plz ask.

  • Have more people tried it? Could the problem be my smartphone? I have a xperia play.

  • thanx for all the replies.

    The problem is that the hearts in the game the red colour and such goes over the grey background when moving the character.

  • I have asked this same question some time ago, but nobody knew a fix.

    But this might also have been my error since I might not have explained it right.

    However this problem keeps biting me in the butt <img src="smileys/smiley2.gif" border="0" align="middle" />

    So I made a .apk to test.

    The problem: dark objects(colour) (when standing still) but I am moving my character. seems to fade over light colours like backgrounds. This only happens on mobile phones not in preview browser on desktop.

    heres the link to the test file.

    www27.zippyshare.com/v/20838135/file.html

    I hope some great mind can help me <img src="smileys/smiley1.gif" border="0" align="middle" />