Furdy's Forum Posts

  • So I use cocoon JS to publish my android game. Now I know you should be able to use online highscores. I also see some of the actions on construct 2 and a lot of them are pretty clear.

    • However I was wondering if there was a manual on how to go about. I have a few basic questions so far
    • Do I need to make use of the gameservices tab on Google Developer website?
    • Or it this managed on cocoon js side?
    • Can I only test it after uploading my game on Playstore or can I test it with a debug signed standard from cocoonjs?
    • Or maybe even with the Cocoonjs launcher?

    Thanks for anyone who want to help me.

    Excuse for my somewhat bad english

  • bump

  • Maybe I didn't explained it well. So for me the only way to get rid of the flickering ludei splash screen is to enable loaderstyle.

    So when I set it to nothing, the flickering comes back. However the loader style construct 2 is very hard to the eye and everytime you load your app it is shown.

    So I try to use my custom loading screen, however so far that did not work. So my basic question is how to get rid of that ludeis splash stops flickering without the loader style.

    Thanks again for any help and apolagies for my bad english

    PS its for android

  • Thank you for your response. No Ludei splash is not a problem.

    As it is now I have to enable loading construct 2 so you see a bar or percentage (the standard loading) If I dont do that Ill have a flikkering Cocoonjs splash screen.

    However it looks really akward the loading of construct 2. And it happens everytime you start the app.

    Thanks again for trying to help

  • Well the subject basicly says it all.

    The loading screen is now with a loading bar(standard construct2). It works but is very small and not very attractive.

    How to make it look better?

  • Thanx for all the responses. My game doesn't have a consumable. What I did was I put it in the description.

    So atleast people will know

  • So I used In-App Purchase on Google Play (Android) using CocoonJS guide. It's a great guide and helped me a lot setting up my IAP. However When someone purchase the ''ad remover'' it goes away when reinstalling the app.

    So someone buys the ad remover, all ads go away. But he decides to reinstall the game or install on a different device. The ads are back and he has to rebuy it. Is this normal? Can I do something to prevent it?

    Sorry for my bad english

  • Thanx for your response Silverforce,

    I have always kept in mind to not use effect, not to many sprites on screen( preferably not more then 20) I also read this tutorial performance-tips-for-mobile-games.

    However when I use Pixelround off and sampling to point. My "gamecharacter" keeps shaking and everything gets more blurry and there is no increase in fps. Also webgl on or off no difference. As far as I can see there are no loops.

    If you have suggestion in combination with Ludei plz let me know.

    * I do find it weird that my old galaxy ace my game runs very slow, but still start. and on my wife Huawei g510 it won't even start.

  • I just read on a different topic, you said it was playable.

  • Thanks all for trying it out. I hope there will be a fix for the future.

  • How is the fps? I am glad tot hear you can download it using the app😀

  • So you didn't used the actual playstore app. Hmm I'll look info that then. Thanx

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  • That is even weirder. If you would like to try downloading later, that would be great. Plz keep me posted

  • So weird it won't start. On my old Galaxy ace it start but it runs slow and on my wifes tablet of 100 euro it runs good. Thanx for trying tough. Its very nice of you.

  • On your nexus 4?