I have a game that has simple rules...you take turns with an enemy to fill the entire board and you can move either one tile and copy the original piece or move two tiles and move it without copy(move only up to 2 tiles and on empty ones). After the move, all the enemy pieces around the just moved piece will become friendly.
My problem is I cannot manage to find an event flow that will pick an instance
of the enemy that is the closest to the player pieces and chooses between moving one tile or two to capture the most number of pieces from the player!
drive.google.com/file/d/16ziYawsSZte5eMcuCzTV2OgOIcZHMbFT/view
Up you have the file and you can work on the layout 4 event sheet 2 for simplicity's sake