Fuged's Forum Posts

  • if you look in the example file I have, you can see that the music playing in the background is call "BM" and the crystal coin sound is called "touch".

    without naming a sound it will turn all unnamed sound to the same volume level. To Void that from happening you must name all sound, unless you want all the sound to be at the same volume level.

  • This is already cover and done. I have an example you can see and mess with.

    http://www.scirra.com/arcade/example/941/music-and-sound-example

  • MakkaOleba Have you tried looking at the example section in the arcade. I have a sound example in there. I also included a cpax file for any one to dig into.

    http://www.scirra.com/arcade/addicting-example-games/941/music-and-sound-example

  • Fuged the link you have added doesn't work o.o zsangerous Updated the link it should work now. Thanks for the comment.

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  • AarongamerX try looking at my sound and music example. I also added a .cpax file for people dig around and understand.

    http://www.scirra.com/arcade/addicting-example-games/941/music-and-sound-example

  • Sorry I can't exactly understand what you are asking.

    LOL | Me too. KFan are you using some sort of word translator?

  • Here is an example I did to show case how to control sound in CS2 HTML5.

    http://www.scirra.com/arcade/example/941/music-and-sound-example

    Example Code:

    System | On start of layout | [Audio] | Play name of your sound    looping (tag "sound id tag")

    -----------------------------------------------------------------

    Mouse | On left button click on Sprite | [Audio] | Set "sound id tag" to -5 db

    -----------------------------------------------------------------

  • What a cool program this little bugger is man. I use to play around with Click Team Game Factory, MMF1.5, 2, and dev. When they release the flash export it was like super cool and when they said they were going to have an IOS Export I was like heck yeah... time to make games for Apple and make some money. I was sadden when I read their tutorial on how to export to IOS.

    "Simply Click and create with our drag and drop visual interface and amazing event editor. Then a touch of button MMF will build you your xCode project, Move it to your mac and compile it to your iDevice and test it. Once you happy with your app simply submit it to Apple. MMF2 will build everything you need to submit to them, It's that easy."

    "Then a touch of button MMF will build you your xCode project, Move it to your mac and compile it to your iDevice and test it."

    What!, this is not like the Flash Export where it compile everything for you. NOOOOOO!!!!

    Reason is I don't own a Mac but do understand how to use one and will get one some day.

    So in the end this what it came down too,

    MMF2 Dev :$369.00 USD

    IOS Export: $129.00 USD

    Mac Mini : $599.00 USD (Cheapest Mac Computer on Apple website, no upgrade. stander stock hardware)

    Apple Dev : $99.00 USD

    Total: $1196.00 USD

    That's a lot of money spent just trying to make a game for the IOS device.

    Come on, really really, but yeah no heart feeling for them. Don't get me wrong I do still love their product and still use their product to make windows and Java games tho. Not like I am bashing them or anything, but that's just a lot of money spent making game for side hobby.

    Until I stumble upon scirra.com while Googleing

    Free CS2 : $0 USD

    HTML5: $0 USD

    On IOS Device : Free

    On Android Device : Free

    Windows Phone : Free

    Total With Mac Mini: $599.00 USD

    Total Without Mac Mini: $0.00 USD

    CS2 Standard: $35 USD then now $79 USD

    Apple Market : $99.00 USD

    HTML5: $0 USD

    Android Market $25 USD

    Mac Mini : $599.00 USD

    Little Googleing And SDK Help : FREE

    Total: with both market and Mac Mini $802 USD

    Total: without both market and Mac Mini $35 USD

    SC2 Business: $365 USD

    Apple Market : $99.00 USD

    HTML5: $0 USD

    Android Market $25 USD

    Mac Mini : $599.00 USD

    Little Googleing And SDK Help : FREE

    Total: with both market and Mac Mini $1088 USD

    Total: without both market and Mac Mini $365 USD

    So in the end Scirra Construct 2 is by far the best program for me in a long shot for a hobbyist.

    No coding like in Game Maker, Ummm you got the Javascript SDK and the Call Javascript plugin by Joe7, and the Ajax plugin. So code away

    O and in my thoughts and opinion coming from a web developer it is easy for me to pick up.

    Thanks Ashley for such a great program.

    Hummm My PS3 Controller is just a plug and play on XP. No need to Download any driver Window does everything for me. Well Test When I have time " 2bz " doing life thing at the moment. But this is a great leap great to hear this.

    But Still waiting for Audio Spectrum API to be cross browser. "Sorry for off topic"

  • Has anyone got minimize to work? I can get their little "button" on there (not the actual image since that doesn't show up), but when it mimimizes the game is still playing on the background. I believe that as soon as we get this working, it should be ready to submit.

    EDIT : nevermind, figured out the minimized button thing. was looking at the wrong CSS file the whole time (duh). Still can't figure how to stop the game from running while its minimized though.

    Is there any info on how to add Pokki minimize button?

    Updated the tutorial with a minimized button tutorial and an example file.

    I am also stuck on how to freeze my program when it is minimized. Try the Pokki Atom Example and try add some code from the app.js and popup.js into c2runtime.js but have no luck here.

    If any one finds out how, let me now so I can added it to the tutorial.

  • yes you can but your game have to be approve to be able to be on their app store. If you just want to have it on your desktop inside pokki here is the tutorial.

    http://www.scirra.com/tutorials/260/pokki-how-to-add-test-your-game

  • Tom Thanks so much.

    Here is the link to the tutorial

    http://www.scirra.com/tutorials/260/pokki-how-to-add-test-your-game

  • My tutorial won't be up until Internal Server Error is fixed. until then just hang tight and wait.

  • Date Feb 7 2012 (My Time 11:03 PM Central Time)

    <center><font size="4">Internal Server Error</font>

    <img src="http://static2.scirra.net/images/500.png" border="0" />

    ARGH! This was never meant to happen! Many

    appologies :( There appears to be a bug.

    Rest assured, this has been noted. An extremely angry

    email has been dispatched to our web developer.</center>

  • Trying to write a tutorial about how to add your CS2 game/program into Pokki but can't.

    http://www.scirra.com/forum/pokki-and-site-problem_topic48799.html

    The Problem is fixed and I have posted a tutorial on how to add and test your game on Pokki.

    http://www.scirra.com/tutorials/260/pokki-how-to-add-test-your-game