FudgeFiddle's Forum Posts

  • 5 posts
  • Thanks a ton! I will definitely have to try this. Yea I figure I'll make it so that if the bullet goes off camera then the bullet is destroyed. In other words, you can't shoot things off screen which I'm fine with.

  • Hello,

    I'm trying to make a metroid-like game, but I'm having a problem. I want to make the shooting so that there is no bullet to be seen. Basically I want the player to see explosions coming from the barrel and a ricochet effect coming from whatever is in front of the player. I can't seem to find a solution on how to detect what is in front of the player and where to spawn the ricochet effect. Here's the effect I want:

    Any idea how I would go about detecting what is in front of the player depending on orientation?

    I also have another issue which is the blast coming from the barrel. The blast doesn't follow the player. When you first press fire it appears at the player but if you continue to hold and walk around it stays in the same spot. Any help with this?

    Sorry if I'm sounding newbish, but I'm just new to Construct.

  • Hello,

    I was trying to create a side scrolling RTS prototype, but I'm having some trouble with getting it to work. There are two main issues I'm having with it:

    1. When you place a waypoint for your units to move to they move to it...but bounce. I believe this has something to do with the fact that I'm using the RTS behavior combined with the Platformer behavior. I'm using the Platformer behavior that way I can use things such as gravity, but I can't find any functionality within it to allow me to do something such as "Move to X value" The only reason the RTS behavior is still there is so I can use the "Move to object" function. If I could make this simpler, I would, I just don't know how.

    2. When placing a waypoint on the sloped area it appears to go by the first floor sprite. I think I've somewhere that I need to use things like Sprite[1].X to grab the coordinates of a specific sprite, but I'm not sure how I would detect which sprite you clicked above. I suppose I could run a for loop to compare the x values of the floor sprites and where you clicked. I may have actually solved my own problem for this one.

    Anyway, any help to achieve better/smoother looking unit control would be appreciated.

    P.S.

    For some reason can't attach the file to this post. If you'd like to look at it pm me.

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  • Behaviors are what I was looking for. Thanks.

  • Hello,

    I'm kind of new to Construct and have been just skimming through tutorials lately. One thing that has puzzled me is that some people are able to perform tasks without events? (E.G. Player movement) Could someone explain this or point me to another topic which discusses this? Does this have to do with scripting? I just want to figure out how to make my games more efficient and less newbish with tons of pointless events. Any help is appreciated.

  • 5 posts