frozn's Forum Posts

  • 8 posts
  • Thanks to your suggestion, I eventually figured how to everything using the Platform behavior!

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  • Tight controls and everything is easy to see. Reminds me of the bright colors and casual atmosphere of 80s pc platformers. Really nice!

    One thing I would improve on would be to add an additional button for jump (like space bar) since wall-jumping can be difficult with up jump.

  • Thanks a bunch!

  • I used both because I wanted the top speed for the player using Platform behavior to be lower than the top speed for the 8-direction. Since I use 8-direction for grappling I can move the player around at a faster speed than if the player walked around using the Platform simulation.

    Honestly the only reason I used the platform behavior in the first place is because I wanted gravity to affect the objects and I was unsure how to implement that with 8-direction.

    EDIT: If there was a way to cap the walking speed but still be able to zip the player around at a faster speed using the Platform behavior then I'd love to learn that.

  • The link leads me to a 404

    Can a kind soul direct me to something similar please?

  • Ok so an update on my grappling hook. In the block's behavior options, I had set "Initial State" to disabled, and re-enabling it allowed me to freely control the block with events. So number 1 seems to be fixed now.

    However, I'm still confused as to why my grappling hook, when shot downward, shoots off to the side after colliding with the block. The only command I had set was to change the bullet's speed to [-1000] so it would go backwards. I did not change the bullet's angle, and it seems to work just fine when pulling the block from the side.

    Here's an image of the my issue.

    imgur (dot) com/a/1eev4vh

  • Sounds like you're making a tycoon type game. Very interesting

    Sales

    -Free samples of different items (cost on your part but increases the likelihood of people buying the product (can have a type of shopper that is more spontaneous and will be influenced by free samples more often)

    -Sales on certain products (if you put a product on sale it's because you've noticed that people haven't been buying it so you can set a percentage for the discount and hopefully you can at least break even on your stock purchases)

    Seasonal events

    -Different times of year mean different products are going to sell more. Toys are more popular during Christmastime, chocolates more popular around Halloween and Valentines, turkeys are popular around Thanksgiving and Christmas.

    Pre-made meals

    -If your store is in a busy area where people are more likely to want a pre-made meal, you can have a deli, sushi corner, or some other specialized in-house meal prep.

    -Make deals with fast food restaurants so they have a corner of the grocery store like McDonald's (of course you make up your own name for the fast food chain, and you can describe how big that chain is in the details)

  • Hi all,

    I'm making a grappling hook-based game that allows the player to pull blocks toward the player. Right now I have 2 issues I can't fix:

    1.) Moving a block after the grappling hook attaches to it.

    2.) When the grappling hook is shot vertically, the hook will not return to the player but instead fly off at a right angle.

    I'm stumped because I tried using the 8-way behavior with the block, since it works with moving the player object around just fine when I grapple to walls/ceilings.

    For the second issue the grappling hook has bullet behavior, but I have no problem with firing bullets up and down, just the return trip is acting oddly.

    Here is a capx file with what I have so far.

    mediafire (dot) com/file/qvzxbb70egiabiv/grapple_proto_01 (dot) capx

    Thanks for your time!

  • 8 posts