Frosnite's Forum Posts

  • 13 posts
  • I would love some input on this issue too. I use 3 monitors and all "bars" keep their original positions on each monitor, but:

    • It doesn't save the way I split my main window (Layouts on the left, Event Sheets on the right).
    • Layouts and Event Sheets lose their ordering too, alphanumerical sorting would be great!
    • Also, it doesn't save the spacing (tabulation) in the code.

    All of this takes me about 3 minutes every time I open the project to get things right and start working. Is there something we can do, or will this come in an update sometimes?

    Thanks!

  • Yeah, I guess I'll have to take it directly from the inputs, thanks for the input!

  • I'm using the shadow as 8-Movement behaviour and collision and works great , thehn pin the player or every tick in the X/Y shadow.

    For the shadow draw the colision desired and ready!

    Thanks for your reply!

    That'd work for the collision, but the problem is I would not be able to use the shadow's "8direction" to determine the anime to use as I cannot use "Set Angle" (I like how the he continues to walk in the correct direction until .

    My guess was that a workaround would take longer than finding a way to keep using's 8direction's angle to affect the animation, but I guess I'll have to rethink the whole system :S.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah thanks for the correction MadSpy! Read too quickly

  • I finished Udemy's "How To Create HTML5 And Mobile Games Using Construct 2". I took it when it was free, it covers the basics+ and discovered some features that went under my radar.

  • There is an Action in "Z Order" named "Move to Layer". Will that work for you?

  • Hello

    I am making a top-down adventure game with 2 sprites pinned to the player:

    • player: Main sprite, 8 directions, rotating to detect which animation to play and control actions
    • anim: No collision, must not rotate, only displays visual according to current state
    • feet: Feet collision, must not rotate to act like a rectangle collision

    Now, I don't know how I can get the player to use feet collision polygon to affect's its movements (stop at solids, activate pressure plates, etc)

    Right now, I'm using player's collision, but since it rotates, it cannot be used properly for precise feet collision.

    Here's a screenshot, I'd like to use the Feet collision to be used when moving the Player

    Thanks!

  • Any words on custom loading bar?

  • Artwork looks awesome! Love it so far

  • Looks promising!

  • Looks awesome!

  • Ever thought about making a course on Construct 2 on KhanAcademy? Would be awesome!

  • Hello!

    This is my first post on the forums. I've taken part in the latest Ludum Dare and had a lot of fun creating this unfinished game with Construct 2 :D: ludumdare.com/compo/ludum-dare-26

    I am now trying to make a small game to include in my portfolio as I wish to take a Game Designer course. I'll try to think and make some posts of my progress on this forum :).

    Cheers!

  • 13 posts