Frocto's Forum Posts

  • 9 posts
  • Okay, I'll download 0.99.94. Thanks!

  • I changed the sprite, but it's still happening. If anyone else could shed some light on this, it would help a lot.

    http://www.mediafire.com/?3ja5thkbxinot5x

  • Well, you are too kind. Thanks for your help

  • Oh, wow, that was a fast reply! Thanks!

    Well, not to be a pest, but would you mind sending me the fixed cap file? I'm happy to give it a go with any of the changes you included and I'd like to see this tiled background you're talking about.

  • Sorry to bring up such a weird error, but whenever I press the Left Arrow Key, the game freezes up and slows down dramatically. Hopefully there is a simple solution! Here is my cap file.

    http://www.mediafire.com/?wz15yb8pnuxivic

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  • you are a true bro

  • I was a little hesitant to post my .cap file since the game looks like ass right now, but okay!

    http://www.mediafire.com/?mxznn0jnn20

    Also, thankyou for your help, I will try one of those.

  • This is a nice, simple question so hopefully I can get a speedy answer. I'm making a rocketship (Car behaviour with no deceleration) in space that obviously drifts in space in a pretty laidback way, but the angle of motion is making thrusting in one direction then spinning around and thrusting the other way look weird. It basically does a little loop.

    So my question is, is there a way to set the angle of motion to be whatever I want it to be? I'd like to have it be set the way the rocketship is facing.

  • Hi there. This is my first time posting, but I've been learning to use Construct and lurking on these forums for a while now.

    Anyway, I hope this hasn't been covered already, since I looked over this forum and I also haven't seen it in any games I've played made with Construct, but I wanted to have enemies perform an attack animation when they get close to the character. For the current enemy, that involves stopping his walk cycle, swinging his sword and then resuming his walk cycle.

    The main problem I am having currently is that the code doesn't differentiate between the various enemies for purposes of attacking, so if the character moves near one of them, they all swing their sword. Is there a simple fix for this?

    Again, sorry if this has already been addressed in another thread. My cap can be found here.

    Also, sorry for the lack of background, white boxes around characters, etc... I am fixing that all up as I come to it.

  • 9 posts