fremachuca's Forum Posts

  • Hey there everyone.

    This is my short not-game I did during this past weekend for Global Gam Jam 2016.

    Its loosely inspired by miscarriage.

    It takes less than 5 minutes to finish.

    Directional Keys - Move Mother

    https://www.scirra.com/arcade/other-gam ... other-5200

  • hey everyone!

    Zone of Lacryma (project 2ws) has just been uploaded to steam greenlight.

    I want to release it as a early access game asap to get some feedback from the community. Hopefully adding story content as we go and testing the waters. My idea is to release it as 1.0 until may/jun.

    Let me know what you think!

  • glad you like it MtnHermit!

    I'll have some big news about this little game in a few days

  • But is this about playstation not supporting html5? Or something else?

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  • thanks zenox98 !

    the last post is more than 1 year old. ill wait to see if ashley has something new to say about it

  • Hey there Ashley

    I just got the green card as a playstation developer so ill be needing to change the direction on some of my projects.

    I have 2 projects im working on that use construct 2, but since there is no rumor about more exporter options I might have to just leave construct 2 behind and jump ship to game maker.

    If you can, please contact me via PM or email or whatever is best for you.

    If I get no answer from you, ill just figure that scirra has no plans to support console developers and ill just move on, no worries

    *I did a quick search on the forums, and didn't find anything about this. If there is a post somewhere buried in the 10+ pages threads, im sorry

  • Thanks for the feedback Magistross and Aritz

    Yeah, the levels are a bit on the hard side for the start of the game. Ill definitely tweak them for the final game, making the curve a bit smoother.

    About the upgrades, right now, they are all available as you start. But what I want to do is make them be unlocked as you progress, giving more time for the player to get used to new abilities.

  • Glad you all like it! Im doing some tweaks and will upload a new version o monday!

    Magistross it seems Aritz stole some of your scores

    btw, what did both of you think about the difficulty? too easy? and after upgrading everything?

  • hey Magistross !! look what I did using your template ;D https://www.scirra.com/arcade/shooting-games/2ws-2856

  • Scirra Arcade updated with version 0.2

    • balance tweaks
    • UI tweaks
    • controller type selection
    • map screen
    • 3 levels
    • basic story introduction
    • dialogue system
  • Thanks for this plugin YellowAfterlife

  • 2ws (2 weeks shooter)

    added Oct 12

    http://www.kongregate.com/games/oophok/2ws

  • Hello everyone!

    I'm an indie developer that has been working solo on Zone of Lacryma for the last year.

    The game is inspired by the shmup genre, but has several different mechanics that make it a bit different than your usual bullet hell.

    Througout the story mode you get points that you use to ugrade your ship, customizing it to the way you prefer to play.

    Also, because of it's movement mechanics (you can go slower or faster than the default scroll speed) it's possible to do speedruns.

    The game is in closed beta right now. It has 7 levels with 2 boss fights.

    If you are interested in being part of the closed beta, let me know and I'll send you a steam key <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://store.steampowered.com/app/496540

    http://www.oophok.com

    ================================================ OLD POSTS ================================================

    Hey there everyone!

    Zone of Lacryma (project 2ws) is on steam greenlight! Help with your yes vote <3

    http://steamcommunity.com/sharedfiles/f ... =603662361

    Try the demo on Scirra Arcade here:

    https://www.scirra.com/arcade/shooting- ... cryma-7216

    version history

      0.5.0 - apr 29 greenlight - jan 19 0.2.0 - oct 20 0.1.0 - oct 12

    And some screens from the game for your pleasure:

    *original post*

    I decided to take a break from my main game project, and work on something completely different that could be "completed" in about 2 weeks.

    The main core of the game is already there, but im still looking for feedback.

    [quote:i2twf3nw]After all the feedback I got, I decided to turn this into something a bit more polished... maybe even a full game. I would still want to keep this "simple" enough to finish in under 2 months. After all, I still have another project to go back to! hahahaha. So please, if you have any feedback, send them in!!

    OLD SCREENS

  • any news on this? im also having problems with audio sync.

  • Hey there everyone.

    I have a loading screen layout that takes about 5 seconds to complete. After that it loads the second layout which is a menu. In this menu if you press up or down there is a "play" event with a small menu sound.

    The thing is, with or without preload sound on, every time I get to the menu I only get sound after 2-3 seconds after the first "play" event. After that, all sounds play correctly. Even putting a "preload" event on the loading screen doesnt help.

    I managed to get it "working" by putting a "play" event on the loading screen. The sound doesnt actually play there but when it gets to the menu layout (5 seconds later), sounds work instantly.

    So in the end it seems like all "preload" events/features are broken? And that sounds in construct 2 only load after the first "play" event happens?

    Ideas?

    *Construct 212.2 preview on "Chrome 45.0.2454.101 m" and latest NW.js