fredriksthlm's Forum Posts

  • If you build yourself (with Android Studio, instead of some build service) you can change a few things for Admob which can get the ANRs down. (Load it on another thread). Also you can tweak the splashscreen settings.

    Also worth for you to test is to build a new build today, which will use the updated Android cordova version. It has updated versions of various libraries, the splashascreen for example.

    I don't know if it makes any differences for you though.

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  • The current plugin uses the billing library v4 - we'll update it to v5 soon (hopefully well before the November deadline).

    "November deadline" is for updates of existing apps. For new apps it is 2 August...

    Starting on August 2, 2023, all new apps must use Billing Library version 5 or newer. By November 1, 2023, all updates to existing apps must use Billing Library version 5 or newer.

    developer.android.com/google/play/billing/deprecation-faq

  • For the record, Construct has always supported local offline builds.

    Just a minor comment, but this is actually not correct. It is not related to Construct though, but you need internet connection for Cordova Fetch to work during build/prepare phase. (You should probably call it Local build, not local offline build)

  • as always, look in the console.

  • Interesting, maybe there is some specific issues with the A-series. I've only had different S-series phones, and they work well, even the old ones.

  • The only things I can think of is to verify that use Preload sounds setting, and also that the Latency setting is on Interactive.

    You could try some random games from this list:

    construct.net/en/forum/construct-3/your-construct-creations-9/c3-games-google-play-android-149983

    (I've played CyberDuck from Artpunk, worked fine for me)

  • You are not exaggerating, you have 1500ms lag on the audio? That's insane.

    If this were the case for everyone, then no C3 games would be playable on any Android device. I remember some guy created a music rythm game, and even that worked with C3 on Android. Which of course would not work if there was a 1500ms lag when you pushed the buttons.

    It has been threads and bug reports about lag, but noting like what you describe I think.

    You state that the other engines has lag of 350ms, which is also insanly high. What type of device do you have?

  • sound effect is played 1.5 seconds later

    I've never had this issue.

  • The cordova plugin is already updated long time ago. So Diego or Ashley will just need to bump their plugin

  • If you know how to use Android Studio you can add whatever mediator library directly, and yes, it works fine. Just follow the Admob step to step guidelines on their website.

  • You should only need one icon, nothing else.

    Like this:

    Out of interest you can always look into the json, but the json file should only reference the same as you see in xcode really. Otherwise something is corrupt.

    If you see any other image or icon anywhere, it means that image is included in your project, so you should be able to find that image when you browse in your folders in Finder.

  • You should probably post it to the website forum and not to the Construct3 forum

    construct.net/en/forum/scirra-website/website-issues-and-feedback-35

    Then maybe Tom will see it :)

  • If you use a recent version of Xcode you don't need to set up the IconSets any longer. Instead of the full set of icon sizes there’s a single slot for a 1024×1024 point image that the system resizes as needed.

    It is called Single size

    So instead of that json-file with all these sizes you just need one.

  • in the properties window

  • Okay, If you create an Android app you should use Adaptive Icons. (Maskable icons is used for web apps.)

    How you do this is described in the manual. (Set one Foreground- and one Background icon, they will be used to create an icon that will be adapted in size and form for every device)