fredriksthlm's Forum Posts

  • yepp, mine is crashing as well.

    TypeError: Failed to fetch for basically every row in sw.js

    But then I press Unregister for that service worker and reloaded the page, then it went fine.. ?

    Edit:

    Now I just get this (but only as a warning):

    sw.js:318 [SW-Offline] Update check failed: Error: offline.json responded with 404 at UpdateCheck (sw.js:250)

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  • Facebook (IG team) are aware of the issue and are working on a solution.

  • I can see it is the same author as the bikosaur game ;)

    cute one antoine

    I actually also think it would be a nice idea to have an admob/mobile template within C3, as one of the standard templates.

    Where the admob events are explained and some easy examples for one layout with banner, with video and with interstitial.

  • > no, you are wrong.

    >

    >

    > You are confused with the filter for the chooseAsync.

    https://developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.3

    I know the SDK, made many games. The intent can be set for shareAsync, but there is no difference between them. Yet.

    (to play with 'New players', 'existing players' and what not can be set when choosing context though, but that is a different function, and is not related to Invite/Challenge/Request etc)

  • no, you are wrong.

    You are confused with the filter for the chooseAsync.

  • It is no difference.

    You have misunderstood whatever texts you have read.

  • just ask if there is something you don't understand. it is the easiest plugin/platform that exists. read the full sdk, every function, before you start. and be sure that you really understand it.

    just to verify, do you have an apple dev id?

    (and fyi, no new games have been reviewed/approved to the platform for over two months)

  • the image must be on the layout.

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  • I have added objects, i guess i am doing something wrong in the event sheet, please help with it.

    Thank you <3

    It would be helpful if you showed your events, otherwise hard to tell if they are correct or not.

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  • ok, set it to Live first. Always have it set to Live. (It has nothing to do with the game being released or not)

  • Is the app set to Live?

    Is your friends marked as developers/testers into your business in Facebook, otherwise they will not see anything, since your ads are not reviewed by facebook.