fredriksthlm's Forum Posts

  • I know it's a different style of game (from most C3 creations), but I hope it will please some of you here, that like game that ask to think ahead a little. ;)

    I have not tested it, but it looks like an actual high quality game!

    But maybe you should look into the graphics a bit more, even if this is a "poker" game, and not normal solitaire. Card games are often very colorful and with a lot of effects and backgrounds etc nowadays.

    so maybe spice up the buttons and background at least :)

    This is the normal style of card games on mobile nowadays.. (you do not need to add the lady.. :)

    image.winudf.com/v2/image1/bmV0LnNvbGl0YWlyZWZmLnRyaXBlYWtzX3NjcmVlbl81XzE1Nzk1Mzk5MzNfMDM3/screen-5.jpg

    Construct is a html5 runtime. All platforms that can support html5 will work with some tweaks. If they not support it, construct stuff will not run.

    If you need to develop c++ stuff you need to choose another engine. Which is fine to do! not all projects fit all softwares/engines/runtimes..

    Or ask third party companies to port your html5 code into c++

    You cannot even ask this company to switch from html to c++ for one platform, they will need to rewrite all stuff.

    Yeah the risks should be considered. They got the Wii port going just in time for Nintendo to abandon the platform.I do not blame them for not wanting to have to worry about that kind of thing.

    Wii had web framework and could run html5 stuff. Switch does not. So it was not really any porting of the code going on afaik.

  • Still love C3 in general, waiting for apps to finally publish for supergigadroid.com Cheers.

    Looks like Caverunner/Metroidvania from Tokinsom, but with a new head on the guy? :)

    That is one of the coolest templates in the store!

  • Ugh. Instant crash in Exporting signed APK. Probably because of the AdMob thing...

    I export signed apk directly from Construct with Admob setup, I have never had any problems. just fyi

  • Just out of curiosity, why do you use android studio?

    I am exporting signed APKs directly from Construct and upload them directly to GooglePlay (Yes, with AdMob etc), it all works perfectly without any issues.

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    it's a shame that free-users are unable share a completed game

    A free trial version of a software is just a trial version... Should be used to test functionality, not create completed stuff.

    I think 50 events is fair.

  • It would be interesting to hear more about this precedure. Do you have a website, service or tutorial for what to do? ratalaika alvarop

  • I'm following Construct developments for a very long time but what keeps me out is the Cordova wrapping (for Android/iOS). This wrapper makes mobile apps to start in a stuttery way and the app icon doesn't seem to be pressed when user touches it (I hope you understand what I'm talking about). The feeling is of somewhat "broken".

    Since you wanted some input from other forum members as well.. :)

    I have never heard of this issue you describing, so it might be something for your specific device only. Try another one (a new one).

    It sounds quite odd that your events breaks every time you use a new version, it's clearly stated in the release notes what the changes are.

    if you don't want to use the latest versions you can always use old ones. but normally there are more bugs in older versions than newer ones. So that is often a bad idea

  • Hmmm. I don't really want to spend money. I'll find an easier way. I'm going to modify the 'Multiplayer game example' and see what I can get.

    just fyi, you can use playfab for free, with javascript.

  • if you use a dedicated game service then all of this is standard. Like playfab, with photon.

    you can store all player data, upgrades, names, teams etcetera. and to validate unique names etc is a standard setting. you can login with all kind of devices as well

    if you have no experience with multiplayer (as you indicate) you should def use an existing service. to start to create your own with php/firebase etc will be an extreme overkill

    but yea, you will need to invest a few dollars

  • I believe everyone get the same, it is a bug in the latest beta.

    I get the same for apks as well.

  • you can access playfab with javascript.

    But also Chadori has plugins for all playfab integrations and modules, the best plugin package there is for C3. But they are not free. But if you are a serious developer you should have them ;)

    There also already exist Firebase plugins for C3, but Firebase is not built for these functionalities really..