FredFors's Forum Posts

  • Greetings!

    Thought i'd might share my recent creation with ya'll. Its a short little game made for a contest, while i was at the worlds 2nd largest LAN./ It did win 2nd place, and a total of $1300!

    It must be said, that i spent about 2 short evenings and a 48 hour crunch, doing everything except animations and music :)

    Check out this link to test the game!

    In very near future i'll polish it, add some more variety/challenge and better art :) Keep your headset on though, the music is quite cool!

    Hope you enjoy it!

  • I would assume that if someone would be able to create a game that meets high standards, and is visually polished, one way of doing it could be to release it to Chrome Web Store, and monetize it with subtle ads. If the title is good enough, it might end up as featured and gain alot of attention that way.

    In the future when mobile support is better, things could also be monetized by releasing short, well polished games on iPhone/Android, for free with ads, and a paid version for around 1$.

    Furthermore, i intend to make money with the games i release in the future. Me and a few guys are about to start a company, with the main focus being an award-winning concept with a release set towards Steam, and all C2 games being a bonus, which helps build the company portfolio - and may bring in a few coins.

  • I also have this issue. My projects wont run, and is stuck on the grey empty canvas. In the build that dont work i use sprites and platform behaviour.

    Everything was fine until i installed the new update. Proejcts wont preview at all, and i tried several browsers.

    Every driver is up to date, along with the browsers.

  • Added new link, check it out at the Arcade!

    Test it at the arcade and download .capx here

  • Hey! I thought i'd just share my perception of the front page design. It didnt cross my mind until a friend was going to check out the site, but here it is!

    Isnt it a bit overkill with information? Or at least, the layout of conveying the information isnt quite optimal? I asked some of my mates on their last semester within bachelor interactive design as well, and they could agree that it might seem to be a little bit much text (or blown up), which may look like a mess put on a white background to some at the first few looks.

    The font of the headings could be a bit off as well. I'm just saying, most website exits happens on the front page so.

    Maybe i'm wrong here, so by all means, disagree with me :P

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  • Hmm true. I'll play around with it and post some results eventually :)

  • Hah, easy as that. Thanks alot!

    Any idea if this way of doing it might be troublesome if i started a project based around it?

  • Hey!

    I've been doing some searches, and there's little info, or "research" on how to achieve basic isometric gameplay using C2.

    *Edit: Basic form of isometric playfield has been achieved. Feel free to come with additions or thoughts!

    **Edit: Submitted the example to the scirra arcade example section. Check it out!

    Test it at the arcade and download .capx here

  • Thanks alot! Sorry, i didnt think of just testing it myself like that..

    Thanks for the effort nonetheless, appreciate it.

  • Hello!

    I just wanted to ask if someone has some tips for compressing the file size of a project. At the moment my project is approx 20MB, and i should be able to get it way below 10.

    • For example, is it better to use jpg where opacity isnt needed?
    • Is it better to chop art up into small pieces, and use as few different sprites as possible?
    • How big impact does the number of events have on the total project size?
    • How big impact does the different "objects" (like touch, keyboard) have on the total project size?
    • Should i make all art assets 1:1 in size, to reduce file size? What impact could this have on portability/scaleability?
    • Does cloning objects/art assets duplicate the file, meaning double the size used? Or does it work the same way as copy/paste?

    I really need to get a hang of this, as i'm targeting the mobile market.

    Any help is greatly appreciated!

  • Thanks alot, it worked :)

  • Hey!

    I have a little problem with my project.

    The basic idea is that the player will move towards the mouse position at all times, and at an increased speed when clicked. The problem is that i want a rotary layout, but when i add it, the player seem to follow the mouse in an incorrect way.

    Its very hard to explain the issue, as i cant grasp the issue. Below is a capx, try it out and you will see the issue for your self!

    .CAPX

    Any help is greatly appreciated!

  • Post stuff to walls! Like, share highscore. Go viral with the game, healthy competition among friends :)

  • its running smooth here with chrome(AMD athlon 64x2 Dual core 2.11ghz, 3 GB ram)

    the only thing i have to point its the wall collision, i could stuck at some walls making the gravity change, not a big deal but just if you want to known that.

    great game, did you record the presentatio you made? can you show us?

    Yeah, there are some collision bugs lurking around. There was not a recording of the presentation no, i'm sorry.

    Hi, Nice start ! it?s going really well ! can?t wait to see it full

    regards !

    Thanks!

    Nice one! Maybe make the hair animate in the wind and the character shouting "YaahoOo" while in air.

    Hah maybe :) I wont complete the animations until later, not my top priority, and not really my area of expertise.

  • Thanks!

    For the logos in the middle, below my game, i added the following html code below the code for viewing the game (in the index.html file):

         <DIV ALIGN=center>

    <a href="[WEBSITE ADRESS WHEN CLICKED]">

    <img src="[NAME OF CLICKABLE IMAGE]"

    alt="[ALTERNATIVE TEXT IF THE IMAGE FAILS TO LOAD" />        The clickable image must be found in the same folder as the index.html file is. About the game being centered, i think it is that by default. If not you can do some experimenting with the DIV ALIGN=center code, before and at the end of all of the html code.