FranklinE.'s Forum Posts

  • 10 posts
  • When I set my Parallax to 0% the whole text disappears. wait I got it working had the text outside the camera view, thanks again.

  • I'm having trouble trying to have my UI stay in frame while my player moves around the level.

    I have it so that the UI follows the player but for some reason it doesn't move and just stays in place.

    Any ideas on how to get this to work, below is my attempt in making it work.

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  • Thanks for the quick reply, and this is something I was already trying to do this, I'll look over the sprite and animations for the game to get a better idea on how it's done, thanks again.

  • I have a player sprite with all its animations at 126 x 64, however, a lot of the animations dont need that much space. When cropping my player sprite it measures at 11 x 18 or 13 x 18. I guess what im trying to say here is, do I set my collisions on all my animations by hand with the sprites at 126 x 64, or do I try and crop out the sprites with a standard size on all the animations so that the origin point on all my sprites stay the same. I know a lot of this isn't structured well so I left screenshots of what I mean, My goal is to have all my animations working with a set Origin. I've tried setting the origin point at the bottom of my player, the corner, and center but every time I do this the animation becomes blurry or looks like its skipping frames. Again sorry for not having a more clear description of what exactly my issue is, please ask me any questions im open to any suggestion.

    The automatic crop out is somewhat of an issue but when I import the sprite and automatically crop it out the preview shows the sprite working well, my problems start when I wanna set a specific origin. If I dont have to set an origin for the whole animation for everything to work when playing which I doubt, that'd would be nice.

    The images above represent the 126 x 64 version which is the uncut version of the sprite but as you can see the collision boxes are all 126 x 64 so I dont know if I should take my time and set the collision box for all animations, and then there's the issue with the origin point where im not sure if I should leave it where it is or have it set to the bottom or to a corner.

  • Thanks for the quick fix, you saved me a massive headache.

  • Side note the last event added is just me attempting to figure it out.

  • Sure thing here is the event sheet that I got.

  • So I am working on a quick guide for an audio visualizer and one of the last steps is to add a new event and call it the condition.

    the event written down on the guide has it as so

    MainEventCondition

    ForEachTiledBackground

    Subevent 1- Condition: If Tiledbackground height>10 : action> TiledBackground set height to self.height-10

    Subevent 2 -Condition: If TiledBackground height <10: action> TiledBackground set height to 10

    I put the site of the guide I was following below.

    https://www.construct.net/en/blogs/construct-dummies-simple-29/audio-create-responsive-audio-977

  • Thanks for the tip, it worked, and thanks for the fast reply too.

  • Sorry if this is a dumb question, im very new to construct. So I've been trying to add a local variable under a system event, but every time I right click and go to add, there doesn't appear to be a local variable.

  • 10 posts