When compiling Construct builds a unique EXE. I twould be great to be able to create diferent kind os datastoring files... for example:
Graphics.data (would contain all the pictures and graphics)
Audio.data (sounds and music)
Game.data (all the rest)
the exe file would be only a linking file... for instance.
... this would turn the exe file smaller and the project would also be more organized. Maybe it is nothing important... but load times would be shorter because... only the needed graphics would be loaded from file, and RAM would be spared (or so I think)
(this was also anonther way to protect the game data... I'm seeing game where the sounds stay in a folder... and can be easly obtained)