Foxtail Boyd's Forum Posts

  • Exactly as the title says, I'm ready to export my file to an .exe and halfway through it says "Construct Classic has stopped working" and dies. How do I make it not die so I can export my game?

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  • I don't know if I understood you right. Are you saying that the buttons are meant to trigger their own text boxes when you click on them but they either trigger both or none?

    Yes, exactly, I don't inderstand what I'm doing wrong. :/

  • Hi again all of you helpful people, I am currently developing the pause menu for my game and wish to put in a "Menu" and and an "Exit" sprite to serve as buttons. I want then when clicked to go the main menu (title screen) and terminate the application (respectively). I've tried quite a few ways of doing this, but I either had both message boxes pop up at once or it wouldn't work at all. What is the correct way of doing this?

  • Okay okay okay! Noww I really got it. Thank you guys both!

  • I just saved to a different folder, and it still won't show up. Is that a bug maybe?

  • Although now I'm encountering a different problem! It exported just fine the first time when I did that, but I had to go back and slightly change something. So when I exported it again to my desktop, it wasn't there! What went wrong? :s

  • Wait! I figured out what I needed to do.

    Step one: Unmark the "Enable Scripting"

    Step two: Click the top "Enable Python" box when it comes up. Don't mess with anything else.

    Step three: Add an installer.

    Thank you for your help! I would've never figured out that first part at all.

  • Have you used any python?

    If not, make sure to clear the Project Properties tick box for 'Enable Scripting'. That might be the issue.

    I tried that, and it says afterwards that the Python.ddl was included in my game's directory and to be sure to add it when sending or distributing my game. What does that mean? And what do I do?

  • Hi guys, I'm trying to export a demo for a friend of mine who has kindly volunteered to alpha test for me. But whenever I try to export the game all goes well until I try to run it. Then it says this:

    [attachment=0:1db13q2k][/attachment:1db13q2k]

    Is my computer really hindering the application or did I do something wrong during the exporting process?

    Thanks again for the help!

  • Level 5 -> sprite16 -> remove the 'floors' private variable to fix it.

    Edit: You can re-add it and it should work.

    Edit2: For a technical note it would seem the variable index is 0, and it should be 1 to not crash? Craziness.

    What? That's what it's been the whole time??? Holy crap! Thank you! XD And thank you too Elite. :3

  • I gave a look and I haven't seen anything that could cause this error :/

    I suppose that the game was working by the past, right?

    If yes, what have you done before the error appears ?

    Did you have 7 layouts by the past? (i've seen in your events "Go to layout 7") and your event sheet 3 name is Layout 7 events

    Yeah, this is a copy of the original. At first when I tried to put the .cap on here it was slightly too big (3.73 MB) So I made the copy and got rid of the other layouts other than the title, controls and the last layout that I was working on with the elevator. I guess now that I have the mediafire account I should post the full version. So here's that: mediafire.com/?4bgswk467df4ffi

  • rghost.net / mediafire.com

    Okay, I used MediaFire. Here is the link for the .cap: mediafire.com/download/vv8k13urqa16k66/DIAMONDS+THE+HORSE+LIVES+AGAIN+-+Copy.cap Thank you very much for helping me

  • This probably comes from your events, could you share your .cap file ?

    I'm trying to, but it says "The extension cap is not allowed"... How else can I share it? :O

  • Good morning everyone, just a few days ago I ran my game so I could test it and I got this message:

    [attachment=1:39edm0cv][/attachment:39edm0cv]

    So then I try to debug it like it tells me to and I get this:

    [attachment=0:39edm0cv][/attachment:39edm0cv]

    Can someone please tell me what's wrong so I can get back to working on my game? D:

  • Is the problem that it stays 0 or that it instantly jumps to 2? Odds are your code is triggering all three events because they are in that order, try putting them in reverse order (so talked = 2, then talked = 1, then talked = 0) and see if that helps, as events run from top to bottom.

    Thank you sooo much, this really helped me.