ForlornCreature's Forum Posts

  • I want to do this:

    <img src="http://www.brickshelf.com/gallery/Forlorn/Random/proof_of_concept.gif">

    But I have no idea how to accomplish the isometric view, as there are caps but no explanation as to what the hell is going on in them. I also want to know how to make a 'level editor' so as when you left click a cube is created and snaps to the gridspace. And also how the system would recognise when a formation of cubes makes a structure, and cubes on top of cubes but that's a bit later. And also, whatabout custom pathfinding that isn't really bad like the built in rts behaviour which gets stupid with collisions?

  • I have, there was some cool stuff, but I didn't understand it.

    Also, concept gif:

    http://www.brickshelf.com/gallery/Forlo ... oncept.gif

  • Whatabout isometric tutorials? I want to make an isometric rts game that uses cubes to make bases.

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  • *facepalm*

    Ok, now I'm having a couple problems with the center reticle being a CoD style expanding-when-moving animation. The default animation (it contracting) plays when it's stopped. The moving animation is just it expanding. Thing is, it gets the the last frame, but when you stop and start moving again, I can't find a way for the animation to reset, so they both stay at the last frame.

  • New problems:

    # of ants selected text only goes up to 9 then dissapears

    # of ants in hill has a similar problem, somewhere around 100

    Any thoughts on these problems?

  • Thanks! I'm also gonna try to incorporate that formations cap that someone posted earlier, 'avoid object' and the mouse movement methods mean that the ants all just end up moving in a square overlapping each other.

  • Why is no one helping anymore?

  • bump

  • http://www.mediafire.com/download.php?2je09bbwu572hs1

    V0.02

    Updates:

    Added exit hole

    Added a variable so when more than 5 ants are selected the area they go to is bigger

    Began HUD

    New problems:

    # of ants selected text only goes up to 9 then dissapears

    # of ants in hill has a similar problem, somewhere around 100

  • Should be useful, thanks!

  • Thanks, but after a little research I found it is hardly original, but that's ok. One of the spins I want to put on it is to have a layer underneath that has a top-down system of tunnels that you can dig and lead to other anthills to make suprise attacks and stuff.

    Anyway, Questions:

    -How would I make the selected ants 'patroll' an area? By this I mean you click in two different spot and then they go from one to the other continuosly until interupted by enemies or something

    -How could I make the ants spawn randomly around the anthills so they don't bunch up on top of each other?

    -How could I make it so that the radius around the mouse is increased for how many ants there are, so they don't have to overlap. eg. ->50 ants selected, set mousey mousex to 100 and 100 (normally 60, 60) or something like that. Possibly another solution would be to implement the formation idea somehow?

  • http://www.mediafire.com/?oesa8q3sp89x3yi

    ^Newest Update (0.01?)^

    I added a hill and am working on keeping ants inside it and spawning them etc. so far I've only added a private variable for the number of ants inside, but a lot more is still to be added.

    Press 'c' to create ants at hill.

    Hold space to zoom in

    WASD to move the camera

  • Thanks guys for the quick and helpful responses. I will have a look at them and see how I go, and if I have any other problems I'll post them in this thread.

    Oh, and are there any tuturials you might recommend for making a menu bar that pops up, say, when you click on an ant nest? It would need to show:

    -# of resources (food)

    # of forming/stored ants for different types

    -click to make warrior ant (-3 resource)

    -click to make worker ant (-1 resource)

    Or something like that. I'm sure if I looked I could find something, but do you guys have any recommendations that would get me what I need? Jeez I must sound so lazy...

  • Here ya go

  • I had a few problems when I started making an rts game with ants. I more or less copied the example file that comes with construct, but when I duplicate the ant, I get problems with selecting multiple ones like -

    -Some not moving

    -Some not having a selection box appear around them

    -Bouncing off each other to get to the objective because they are solid to prevent them overlapping (is there an alternative to this?)

    -The selection box won't dissapear until you click again if it touches the edge of the layout

    Also, how would I go about uploading a .cap file if you needed to see it?