fmaf's Forum Posts

  • No,i mean,the object speed becomes normal,but the animations keep slowing down...

    i need a way to make the animations come back to normal

    Thanks for the help anyway :)

  • I changed the time scale to make the game run slower,but i made my main char to run normally,but is animations are slow too,what can i do to make his animations run at normal speed?

    i tried duplicating his animation speed while in 0.5 time scale,but then his animations became extremely fast.

    Thanks :D

  • I changed the time scale to make the game run slower,but i made my main char to run normally,but is animations are slow too,what can i do to make his animations run at normal speed?

    i tried duplicating his animation speed while in 0.5 time scale,but then his animations became extremely fast.

  • thanks now i know what is delta time and framerate independence but if construct doesn't react to the time scale event then it's probably a bug

    Now i managed to make the object scale go back to normal,but his animations are slow,so,since i was cutting the speed by half,i tried multiplicating the speed by two:(object.animationspeed*2)then,the animation got extremely fast,i think this is probably an obvious problem,but...any ideas?

  • I wanna make an event that makes the enemies go slower when i press the right mouse button.

    1: So,i tried this:

    Right button: Enemy time scale 0.5

    but...nothing happens

    2: and i tried doing another event:

    Right button: Set time scale 0.5

    but i don't want my char to get slow so i tried:

    Right button:set time scale 0.5

                 set char time scale 1.0

    but the char gets slower anyway,so if you guys can solve one of these i'll be very grateful.(preference for the second one)

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  • Thanks!And a merry christmas for u too!

  • Thanks that's useful!

  • I'm making a tower defence game,and i wanna make an event thatdetects any object with the "Enemy" variable that enters in the tower range,so there's any event like that?

    Thanx

  • Hey,how are you guys?

    i'm making a tower defence game right now and i wante to put different atributes in each type of attack,but i don't know how to do that since there's no "Test if the object has "fire" variable" event.

    so there's any way of doing it?thanks.

  • Thanks! :)

  • Hey,guys,

    using the 8 directions behavior (actually,i'm using 4),i am changing the walking and idle animations using state variables,but the problem is,for example,if i press "UP" while i'm walking left,then i am going up while the left animation is playing,and,that's the same thing in right,down and etc,so,can you help me?thanks <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Thanks,but now i solved the prob :D

  • Hey guys,

    i wanted to make a camera that follows the mouse in the map,but,if i simply make the event:

    Every tick - Scroll to mouve

    the camera movement will be too fast,i wanted some way to control the scrolling speed.

    so,i tried putting an invisible object in the middle of the screen,and using a scroll to behavior in the object(the object will be called camera).Then,buttons around the screen,that once clicked:

    Left button clicked                         -Camera Y,X-5

    Mouse overlapping left button(the object)   -

    then,the object will follow the commands and go to left,the camera will follow him,and then,i have a camera scroll system.

    However,let's say i got in right edge,then,if i try hitting the left button,it will take some time until the object gets in the left side,and that shouldn't happen.

    Sooooooooooooooooooooooooooooo any ideas?

    Thanks

  • Well,first,make the object you want to drag(A rock,for example)then create a number variable named dragged for the rock.

    Left Mouse button clicked                  -"Rock"-set "dragged" to 1

    "rock" isn't overlapping "rock"            -

    -------------------------------

    Left mouse button is down                  -"Rock"-set position to "mouse"

    "rock" dragged is 1                        -

    -------------------------------

    On left button released                    -"Rock"-set "dragged" to 0

    And there ya go,hope it helped :D

  • Hey,i'm using boolean to idle and attack,and for the rest,i'm using text,thanks guys,now it's working! <img src="smileys/smiley4.gif" border="0" align="middle" />