FMac's Forum Posts

  • 2 posts
  • Hey, thanks!

    I was sort of hoping to avoid having to load many different tiles one by one, but what'cha gonna do

    I'll try splitting the background on powers of 2 and see what happens. And as soon as I have something worth showing I'll make sure to show it here.

    Again: many thanks, guys!

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  • Hi, new guy here . I'm trying Construct, loving it so far and loathing myself for purchasing a Game Maker license a few months ago.

    Anyway, I decided to try creating a game with a bird's eye perspective (not isometric, more like GTA 1 and 2) and it was coming over really smoothly: I created a 2024x2024 layout, added some tiled backgrounds, a few 3D boxes with shadow caster behaviour and a simple sprite with 8-direction movement. I exported an exe file to get the feel of it, it was around 1.5 mb.

    Then I created in Photoshop a 2024x2024 png file with terrain and grass and added it. This time I created a 12 mb exe! I went back to the image and (silly me) it had no optimization, so it weighted around 8 mb. I optimized it (took it down to less than 2 mb), imported it again, created a new exe and it still weoghted 12 mb.

    By the way, I added the png file as a tiled background (found no other way to do it).

    I don't know, maybe (probably) I'm doing something wrong. I looked around the forum and the wiki but found nothing I could relate to my issue. The thing is, by using a large terrain rather than tiles I can make it much more realistic, and I thought it would also be good performance-wise, since many things would be pre-rendered.

    Anybody can help me shed some light on how to do this?

    Thanks in advance.

  • 2 posts