fm4fanAT's Forum Posts

  • Works for me

    you see the hyperlink only if you preview it - or after submitting it.

    Of course, you need 500 reputation points

    Another way is to use This is bbcode.org!

    [url=http://www.bbcode.org/]This is bbcode.org![/url][/code:3ro74oad]
    In full editor, you have a button for this
  • cenowador

    The standard save/load has a lot of limitations.

    Like what happens when you make an update of your game with new stuff in it (like new variables).

    When I first played with save/load - sometimes my game broke

    Like sound was playing even when before it was turned off and saved in this state. So when I tried to turn off the sound it played twice.

    With local storage you are in total control - so I prefer it.

  • To take the layer name you have to set it into a quote

    "MyLayerName"

    or

    use the number of the layer (but if you rearrange your layers the numbers will switch)

  • Not sure if I understand you correctly

    to randomize - here is a forum thread with a capx where he shuffles a deck of cards (basically the same as letters)

  • Still the objTrigger is a great way to do that. You can destroy your helper object so it doesn't appear again - or give the invisible object an instance variable.

  • I'm not sure about your question

    You can make global variables constant (checkbox when you create a variable) - here the variable can't be changed.

    But if you use local storage you can decide what happens.

    Like a condition when localStorage loaded | set variableX to 1

    If you use the standard system save and load (not recommended) you still can make another action after the load - like set value of variableX

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  • You could use a different browser for each game.

  • For me - it happens when I switch the computer.

    Almost always I have to log in again when I switch - still didn't figure it out completely - because sometimes I am still logged in.

  • I think for the GPU you would need a tool like

    GPU-Z http://www.techpowerup.com/gpuz/

    MSI Afterburner http://event.msi.com/vga/afterburner/download.htm

    RivaTuner http://www.guru3d.com/content-page/rivatuner.html

    for NVIDIA with development-driver NVIDIA PerfKit http://developer.nvidia.com/object/nvperfkit_home.html

  • almost every top-down shooter tutorial shows you some way.

    You could use spawner objects around the screen and choose (randomize) where the next zombie should appear (every x second)

    Or you could randomize the XY position (a bit more difficult)

    Here is a nice tutorial about an Asteroids clone

    here he starts placing spawner objects

    https://youtu.be/wJ1h9HPhb4I?t=221

  • want to share your capx?

    Because it should be pretty simple

    on touched object | go to layout 1

  • because I don't know where you have problems

    Link to a tutorial for a sword fighting game

    https://youtu.be/9k_3HGmCQaM?t=856

  • Here you see how an advanced dialog system is implemented (with JSON) - so it's advanced but very informative.

    Subscribe to Construct videos now

    Here is a video where I don't know if any good - but he makes an rpg from scratch

    Subscribe to Construct videos now
  • Hard to say where the problem is

    1. there is graphics missing in your project - so there is something wrong with your capx

    2. you should tell us what to look out for (instructions) - and which keyboard shortcut to use (like crouching)

    3. can't do anything because your game breaks

    still I have no clue - but maybe a solution

    Can' you place fire sprite on a separate layer?

  • You don't have to use code at all - it is all event driven and some use of expressions (with drag and drop you can only arrange the graphics).

    Stats, weapons and health are just variables you store

    There is a lot you can do very easy. But there are other things that are more complicated.

    So for this kind of game, you will have to learn/use arrays and maybe JSON.

    Not to complicated, but also not the easiest things to do.

    There is an alternative

    http://www.rpgmakerweb.com/

    this one does make live easier for your game, but on the other hand, if you want to make something else it's useless. Here C2 shines - you can build whatever you want.