flynsk's Forum Posts

  • As far as I know, it's per user. Unlimited installs on multiple machines (it's also portable), but only one user per license. License is provided in a keyfile which installs to the program directory, no messy drm or anything.

    their purchase page will tell you a little more

    http://reaper.fm/purchase.php

    the numbers are different from first glance, but that's because they're in alpha for 4.0, so it's pricing for one less version upgrade ( you get two upgrades cycles per release ie. buy 2.58, get upgrades through 3.99)

  • [Plugin]

    echo Check out Construct!

    [/Plugin]

  • I think it would be awesome for you guys to make money on Construct 2, and you deserve it, but please don't punish one demographic of game makers like Unity does.

    Personally, I like Cockos' Reaper's pricing model. There's only one version of the software with one feature set. A full, commercial license is available for $225 USD, but a discount license is only $60. The discounted license requires that you either A. use it for only personal use, B. Use it commercially netting less than 20K, or C. Are an educational institution.

    They also offer an uncrippled 30-day trial.

    As a novice, If i want to make an album in Reaper and release it on itunes, it's totally possible. If it gets big, i pay for the big-boy license happily because I have big-boy money. Unity, on the other hand, requires the money before it comes in, but only if you're working toward a particular audience (?) So, if I want to release something with the same amount of effort, but a game instead of music this time, still on itunes.... i can't without spending 400 bucks? I'm fine with the existence of unity pro, some people would rather pay for assets than create them, that's fine, but the modular exporter is a catch 22 for a garage start-up because you can't even get the product out the door.

    *i actually hate itunes with a passion.

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  • Shouldn't we be seeing the check failure?

    Yeah? I was expecting to see it too.

  • Success!

    No crash (nor check failure) when closing project, layer, or program!

    Edit: Just wanted to add:

    You rawk!

  • Here we go.

    WARNING: Stack unwind information not available. Following frames may be wrong.
    kernel32!RaiseException+0x52
    Construct2!_CxxThrowException+0x48 [f:\dd\vctools\crt_bld\self_x86\crt\prebuild\eh\throw.cpp @ 157]
    Construct2!cr::GLRenderer::MakeCurrent+0x4e [c:\construct2\source\common\cr\glrenderer\glrenderer_windows.cpp @ 330]
    Construct2!ObjectTexture::GLReleaseTexture+0x150 [c:\construct2\source\ide\projects\objecttexture.cpp @ 391]
    Construct2!RendererLayer::ReleaseTexture+0x14 [c:\construct2\source\ide\rendererlayer.cpp @ 123]
    html5_exporter+0x1ea1e
    html5_exporter!ShutdownExporter+0x5835f[/code:evaa3y0n]
  • I can't seem to get it to load symbols. What's your secret?

    i've tried pointing to the directory, and the file itself (the pdb is next to the exe)

  • Thank you very much!

    A printout of this makes a world of difference for me

  • Errr, i don't have any good news for you :-Crash on project close from menu, and program close.

    Thanks for the effort though. Leaving work, and this computer, for the night

    ...but i'll be back again tomorrow.

  • Is it possible to add lerp here, please?

    I'm a coding newb, and it would be hugely helpful if this list was maintained

  • Sorry to say I'm still getting the runtime crash.

    Let me know if there's any data I can send (and how to do so).

    Edit: Dur.

    XP SP3 x32

    I grabbed the pdb from the other thread, but I have to idea how it's used

    Thanks!

    Flynn

  • Awesome! Thank you!