Florian's Forum Posts

  • 8 posts
  • I put up a new version online: http://florian-hacquebart.eu/gamedev/wp-content/projects/robot-pang/index.html

    • Character's sprite instead of the green block used before
    • Added more details to the UI and redo the energy bar
    • Added blocks the player can break
    • Added levels capabilities to the game

    There's currently two levels on the demo, my goal was primarily to make my xml file storing/loading levels working !

    More levels will come with transitions

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  • Thank you for your comments gxalive &nd jaypeps81

    Regarding your question gxalive, I've done it using Timer behavior and instance variables. To make it short it's something like this :

    When you press the right key I start a timer for a short period of time (let's say 0.2 seconds)

    If you hit once again the right key within the timer then I put up an instance variable to true to say the player is dodging

    There's certainly other ways to do it but it worked for me

  • I put the game online so you can try it out: http://florian-hacquebart.eu/gamedev/wp-content/projects/robot-pang/index.html

    I also added effects when the player collides the bubbles. I will keep updating this topic

  • Thank you for your comment and suggestions Somebody I'll sure work on it!

    You're right there's no indication you're getting hit, in fact there's no collision at all between the player and the ball... just to make it easier for now lol ^^

  • Hi everyone,

    Here's the first project I'm sharing on the forum. I've been working seriously with Construct2 over a month now and I'd like to have some feedback on this.

    Play the game here: http://florian-hacquebart.eu/gamedev/wp-content/projects/robot-pang/index.html

    Instructions:

    • Left and right arrow keys to move
    • Double tap to dash
    • Space to shoot

    It's a remake of Super Pang on SNES :

    • Bouncing balls on the screen
    • Player shoots the balls
    • The balls splits into smallers ones etc
    • The level is finished when there's no ball left on the screen

    The player has an energy bar so he can dash a few times to get out of risky situations.

    There's also upgrades on weapons and bonus to score more points.

    I posted a video of the game on Youtube: http://youtu.be/8usOB19MMkw

    UPDATE 2015-02-01:

    • Character's sprite instead of the green block used before
    • Added more details to the UI
    • Added blocks the player can break
    • Added levels capabilities to the game (there's 2 levels currently with the online demo, my goal was primarily to make my xml file storing the levels working ! More levels will come and transitions between levels)

    Edit 1 : I added a link to play the game

  • Woah... I tried simulate control jump but I didn't manage to make it work. Anyway, thank you for your help it works !

    Edit: Ok I had to add the Solid behavior to the 'jumping' sprite to make simulate control jump work.

  • Hi all,

    I'm fairly new to C2, I'm making basics platform games to try things out and I need your help on something.

    How can I make my player automatically jump when it collides with 'a jumper' sprite.

    I made this image to explain what I'm trying to achieve:

    1. The player move onto a sprite

    2. Automatically it makes the player jump a bit higher than he can, so he is able to reach a higher platform

    At the moment I change the player's gravity for a second before re-initializing it.

    The result is very odd when the player move onto the jumping sprite, when the collision occurs while the player is jumping it's a bit better but not good enough.

    I attached the capx.

    Thank you for your help

  • Hi There, I'm Florian.

    I like video games and now I want to learn how to make one !

    I'm giving a try to Construct2.

  • 8 posts