LittleStain
HI
Will try to explain..
After Start Timer >Bonus_Tomata_A Spawn a Sprite Countdown (this is a frame animation with numbers from 9-0 that plays )as overlay on Bonus_Tomata_A and I scale it
And When Timer is finished it Spawn the explode and destroy it self and the Countdown
If Bonus_Tomata_A it destroyed by others it also explode end the destroy of countdown is to ensure that the countdown also destroy on collision if hit before the timer is finish
BUT I will test with a simple setup with 2 timers too see if I can find a solution
R/flemmming