flemmig's Forum Posts

  • Can I somehow change world gravity over time..

    or on collison with object

    Flemmig

  • Rudi

    Hi .. looking for a way to have a online highscore in my game

    Is there any chance you have a capx + php files as sample ?

    Would be very happy

    Cheers

    Flemming

  • LittleStain

    HI

    Will try to explain..

    After Start Timer >Bonus_Tomata_A Spawn a Sprite Countdown (this is a frame animation with numbers from 9-0 that plays )as overlay on Bonus_Tomata_A and I scale it

    And When Timer is finished it Spawn the explode and destroy it self and the Countdown

    If Bonus_Tomata_A it destroyed by others it also explode end the destroy of countdown is to ensure that the countdown also destroy on collision if hit before the timer is finish

    BUT I will test with a simple setup with 2 timers too see if I can find a solution

    R/flemmming

  • Thanks for input

    BUT still no luck

    It countsdown about halfway too 4 or 5 from 9

    and if I disable TimerB then TimerA is doing right from 9 to zero

    hmmmm

    <img src="https://dl.dropboxusercontent.com/u/22406377/C2-timer-Conflict2.jpg" border="0" />

  • Hi

    I have a problem with the Timer behavior

    I have 2 timers an A and one B but the conflicts somehow

    How can I solve this

    Cheers<img src="https://dl.dropboxusercontent.com/u/22406377/C2-timer-Conflict.jpg" border="0" />

  • Now with the release off CocoonJS 1.4.4.

    C2 still cant use the physics engine

    Is this a Ludei thing or C2 ?

    cheers

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  • Ohh that did it .. thanks !!

    also removed > pizza on destroyed - destroy pizza?

    BTW is there a way to simple set a time for the spawn ( Bonus:Tomat )

    lets say 5 sec before it destoy

    Thanks

  • Hi

    I cant figure out how to stop the system to stop loop this

    so it only happens once

    Please see the screendump

    <img src="https://dl.dropboxusercontent.com/u/22406377/destoy_stop_loop.jpg" border="0" />

    Cheers

  • jaunesarmiento

    Where do I find these 2 js files

    and how do I use the > CocoonJS.App.openURL(yourUrlHere);

    on touch a sprite

    REGARDS

    Flemming

  • Ooohhh yes your right !!

    BUT how can this be done ..lets say that I push a sprie and want to know

    where its placed

    thanks for relpy

  • Okay...

    How can I set a value each slot in deck that is 4x4

    so I can track the position of the sprites

    eg flower is in slot 6, bird is in slot 11 .....

    Cheers

  • HI

    I use a Deck to place sprites

    4x4

    But how can I create a nummer for each box

    like

    1 2 3 4

    5 6 7 8

    9 10 11 12

    13 14 15 16

    Maybe put them into a global variable

    All Idears welcome :-)

  • Hmmm.... Seams nothing changed = still black screen :-(

  • Would be glad to know how to switch to old engine

  • Okay ..Thanks :-)

    but where do I find the CocoonJS plugin property

    R/flemming