fldr's Forum Posts

  • didtn have this problem, but if it helps you can uncheck the "signed" box in XDK and sign manually

  • Clara

    Yes i know this, i definitely cant do it

    but for someone who is familiar with javascript it should be no problem at all to build that bridge for construct2. Maybe let your devs take a look at the cranberry admob plugin (its the one thats shipped with construct), its also an Cordova plugin but you set your ad id and the calls in the construct editor.

    the downside is, Cordova means "only" Android, iOS and Windows Phone but i think what many people need is a monetization option for games that are hosted on a website, for webapps (such as Firefox OS) and Nodewebkit.

  • But the 0.03 will be more smooth.

    i think 0.03 cant be really smooth because one tick at 60 FPS is 0.0167 seconds, but please correct me if im wrong

    but on topic, its generally less cpu intensive if you call your event less often, for your example it doesnt matter at all how much pixels the image is moved in one action, its the same process for 1 or 50 pixels or even 500, what matters is how often its done

  • i would be very interested in an free advertisement plugin and giving you 30% revshare in return (i think thats the common rate in this business), but the plugin has to work not only for mobile (android, ios, windows phone, because for that we already have Admob plugin) but also for PC, games that are hosted on websites and for me, the most important would be that it works for Firefox OS and other webapps (Chrome for example).

    I have 15 games ready to be published on Firefox OS but i dont have a good monetization option for this.

  • awesome, thanks for sharing!

  • really impressive! i hope i can achieve something like you did there sometime

  • add an invisible object with scroll to behaviour and let it move to that point, for example "on collision with cannon"->player.scrollto disable, set cameraobject.position to player, cameraobject.scrollto enabled, cameraobject.bullet set speed 5, set angle to angle (object, cannon)

  • Hi Clara,

    any chance of making a Construct2 plugin for your service? would be great and im sure you would get many new devs onboard if you release one!

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  • bilgekaan yeah Android Intel XDK eats performance,

    haha, no it doesnt (normally), its your device/android version that doesnt run it well, its the same if you play the game in stock browser

  • oh sorry i think we misunderstand each other

    i was just curious how you did see that he used highquality

  • looks very polished!

  • ah ok, so you just guessed thats in high quality or can you see it somewhere?

  • thanks but i meant how do you see on the tablet in which resolution the game runs?

  • However, with the 3rd party plugin you can set a percentage to change the ratio of showing tappx vs admob. For example 0.5 will show AdMob and Tappx 50/50.

    could you please tell me where i can find this setting?

    btw Admob makes the game lag while loading the ads, i only use the ads in menus and dont let it preload in game layouts, unfortunately sometimes when the player clicks fast trough the menu to the next playable layout the ad will show on this layout, that can be circumvented by setting a lower value for the time in Admob or delaying the switch to the playable layout, like you can only change the layout if you where in menu for example 10 seconds.

  • wow, thats great! seems like you put a lot of effort in this