FlameWiz's Forum Posts

  • 4 posts
  • So I completed a game and wanted to port it to IOS. After doing research, I found that ejecta was supposedly a good solution, and CacoonJs was a back-up. But I experienced a number of problems, and even found out that Ejecta nor CacoonJs supports webstorage, which means I can't save any highscores.

    So my question is: Are there any alternatives that you guys use to port to IOS that are smooth and/or allow some way of being able to save highscores?

  • I tried that, but it still wants to move all around. The animations are all the exact same size and have the exact same origin.

  • I have my character going through a series of 8 frames for his animations. However, the character is moving slightly downward every frame, and then jumps back to his original position once the animation loops, and he slides back down again and jumps back infinitely. Is there some sort of origin I have to set for each frame or something to have it not move?

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  • I have a catcher object that catches things falling from the sky. I want the object to grow smaller over time. The catcher object is a sprite, not just a simple shape, so I couldn't find a simple way to do it. I wanted it to be kind of like flappy bird, where the pipes get longer but it stays the same image. Is there anyway to do this?

  • 4 posts