Fizzick's Forum Posts

  • 7 posts
  • Wouldn't that also pick the nearest object and set it back and forth between plain and shine?

    edit: it seems to work ok for static animations but if i want an animated shine then only the first frame shows.

    edit2: thank you! i added an "on any finished" condition to the pick all event so there is a slight delay, but it always lets the animation play before switching it.

  • I have a game where I want to highlight the nearest object (set it to a shiny animation) and make all others plain, within 24 distance.

    So I can pick the nearest object just fine, but I am having trouble making all the other ones stop shining. If I have an event Object is further than 24 > Set animation to plain, that does sort out the further objects, but then if I have two objects within 24 distance they both light up instead of the nearest one. Help!

  • I'm trying to use this plugin for my top-down game. I found a tutorial that shows how to do this, but I need to be able to change the "maxBias" property of a joint. I can't seem to find a way to do this- is there one? Thanks.

  • My game features a large world and a small window. When I make a drastic change to the camera position, the screen drags a little bit because the cursor is 'left behind'.

    I think if I was able to change the position of the mouse itself, I could smooth the transition. Is there a way to do that?

  • Nevermind, I fixed it. I set the UI parallax to 0 and changed the cursor to a sprite instead of setting a sprite to the location of a cursor.

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  • I've got a basic demo for an RPG/shooter game I'm working on. Everything seems to be going smoothly.Except as you can see when you keep the mouse still and move using WASD, the cursor 'slides' around a little bit. It also does this with any HUD elements I try to add, which is a lot more noticeable and hugely annoying. How can I make it more still, so things which should be stationary don't trail around?

    https:// dl.dropboxusercontent .com/u/16413001/Hoboquest%20.006/index.html

    (remove the space between https:// and dl, usercontent and .com)

  • My game has nice crisp graphics when I run it before exporting, but the sprites stretch all weird when I do. Help?

  • 7 posts