fixious's Forum Posts

  • i test it in IE10 & firefox.. on the first layout load it's fine but when you go to green area and switch to layout 2 the pathfinding doesnt work..

    it's run well on chrome and safari..

  • this is the capx :

    dl.dropbox.com/u/62939951/patheror2.capx

    i'm using r121

    i have two layout you can go to the next layout when the player touch the green area, to move the player to green area just touch the green area, but when i run with firefox and IE in the first layout it's fine but in the next layout the pathfinding doesnt work.. but when i test it on chrome and safari it's run well

    please test run this capx on firefox and tell me it's work or not.

    if doesnt work and you have a solution for this please teach me :-D..

    thank you very much

  • this is the link to the simpler example :

    dl.dropbox.com/u/62939951/patheror2.capx

    go to the green for change layout

    just klik to the green area

  • It's just work in chrome does not work in firefox and IE10.

    Ok i will try to make a simpler example tomorrow.

    Thank you Ashley.

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  • help me T.T hahahhaa <img src="smileys/smiley11.gif" border="0" align="middle" />

    does anyone get the solution for this?

  • Link to .capx file (required!):

    dl.dropbox.com/u/62939951/patherror.capx

    Steps to reproduce:

    1. using a demo pathfinding in construct open layout 1

    2. clone object type from obstacle(black) and change the color to red

    3. clone object type from sprite(green) and change the color to purple

    4. change the sprite(green) pathfinding CellSize 16 and cellBorder 0

    5. change the sprite(purple) pathfinding CellSize 14 and cellBorder 0

    6. change the sprite(purple&green)obstacle to custom

    7. open event sheet 1 add on Start of layout

    8. add obstacle(black) to sprite(green) on start of layout

    9. add obstacle(red) to sprite(purple) on start of layout

    10. add sprite(purple)find path to touch.x & y on any touch start

    11. add sprite(purple) move along path on path found

    12. duplicate layout 1

    13. add event sheet 1 to layout 2

    14. add on "N" pressed go to layout 2 on keyboard pressed

    15. run in firefox

    16. click anywhere and the pathfinding run well

    17. click the "N" on the keyboard to go to layout 2

    18. touch anywhere on right side around the obstacle and the pathfinding cant get the path but it can get the path when there is no obstacle like in the left side (the white area in left side).

    Observed result:

    This happens only in firefox and IE but not on chrome.

    Expected result:

    it's run well on all browser

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 8 Pro

    Construct 2 version:

    Release 121 (32-bit) Checked

  • hi i have a problem in IOS

    this is the screenshot

    pict1

    but when i click the full screen button why it's not scale right there are a black bar on top and my game crop on bellow.

    this is the screenshot

    pict2

  • Hi Ashley, thank you but when i set yes to hide address bar in configuration setting it's only hide the address bar for IOS not for Android <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi do you already get the solution to hide the address bar?..

  • Hi anyone can teach me how to create mobile-optimized HTML5 games?..

    many publisher said my game is not mobile optimized T.T..

    thanks before

  • Hi Wenaptic,

    thank you very much for your recommendations, I'll read it soon <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi all,

    can anyone teach me how to build games that can be optimized for mobile?

    thank you very much

    <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Duelers

    this is my new game on kongregate.

    If you dont mind please help rate my game :-D..

    Thank you very much

  • Hi All, Thank you for playing my game and give comment and feedback..

    right now my game is live at kongregate, if you do not mind please help me to rate my game on kongregate, this is the link :

    Duelers Kong

  • Hi all thank you for all feedback and comment..

    I've made ??some changes :

    • added a tutorial
    • less advertising
    • more stamina

    the image in this game first time is for RPG game but due to time and budget we had so we change the game into this game. i'm so glad many people like it :-D..

    thank you for playing..

    <img src="smileys/smiley9.gif" border="0" align="middle" />