fishfanglv's Forum Posts

  • 11 posts
  • Hi all,

    TreeKey Studio has released their game Flippy The Fish. Game is based on classic Flappy Bird mechanics, but created more advanced for players, including gravity changes what makes game more difficult and challenging.

    Also there is in-game shop where you can buy different colors for fish and accessories, by collecting coins in game.

    There will be link to our game, feel free to check it, and tell what you think.

    https://play.google.com/store/apps/details?id=slippy.the.fish

    Also I want to say many thanks to Scirra community, without you guys we would not make it. Cheers to you guys!

  • Hi all,

    TreeKey Studio has released their game Flippy The Fish. Game is based on classic Flappy Bird mechanics, but created more advanced for players, including gravity changes what makes game more difficult and challenging.

    Also there is in-game shop where you can buy different colors for fish and accessories, by collecting coins in game.

    There will be link to our game, feel free to check it, and tell what you think.

    https://play.google.com/store/apps/deta ... y.the.fish

    Also I want to say many thanks to Scirra community, without you guys we would not make it. Cheers to you guys! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • What I forgot to mention. Each symbol after in game should work independently, it is after overlapping another object pressing one button will remove snail and pressing another will remove star. So all 5 objects wont work as one, but each should work separate.

  • Hey all,

    I wanted know if it is possible to create groups of objects which would spawn as a one group.

    For example I have two objects which are copied and are made in two groups of five. (see picture below). Star is one object and snail is second, and I want to make more groups of these objects just in different sequence, and then randomly spawn each group.

    Is it possible to make such a groups?

  • Hi all,

    Finally made our first game: "Project: Blast".

    Easy to play, but playing longer it's getting harder and harder. Feel free to check on Google Play, game is for free. I would appreciate if you leave a rate or comment. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... ject.blast

  • fishfanglv are you dragging the addon file into construct program when it is open? You should get a pop up asking you if you wish to install it.

    I just tried it and it was fine. I will need to know your Construct version number if you are still having issues.

    Thanks, it works. At first I copied it into plugin folder.

    P.S. Maybe you should add in Q&A how to import it into C2, like "Drag addon into Construct 2 when it's running, and then install".

    Cheers.

  • How do you import this plugin into C2? It says "Unable to load plugin".

  • blackhornet Thank you very much, I couldn't find Else event before.

  • fm4fanAT I somehow don't know how to make NOT overlapping object, because there is Overlapping object, and with invert it didn't worked.

  • Hi all,

    I am working on mobile game where the Hero can choose bullet color to shoot down specific color enemy. Game is top-down shooter. The problem is with selecting color and shooting. I have 4 color cubes on which touched i choose specific color, but at that time my hero shoots on that way, because with touch on anywhere on screen hero spawns the bullet that way. At first I selected double touch to spawn the bullet, but that isn't easy for player, so it would be better if shooting can happen with single touch.

    Could there be any way how to fix this problem, so my hero won't shoot when I touch any of the cubes when select color?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi all,

    I am making game and right now I stopped at unlocking characters with ingame money.

    I unlock new character let's say spending 500 coins. It is selected and everything is ok. Then I unlock another and use it for awhile, but when I want to change back to previous I have to spend again 500 coins.

    I need the game to remember that I unlocked that character and I don't have to spend again coins just to use it again.

    Have any ideas how to do that?

  • 11 posts