fishbottle's Forum Posts

  • <img src="http://i.imgur.com/PS8Q3Yy.jpg" border="0">

    I'm using C2 to create some interactive animated infographics. This is the first one.

    real-time live births and deaths infographic

  • For your non-spriter bullet behaviour sprites, unless I misunderstood, "Set bullet angle of motion" should do it or Sprite, "Set Flipped" if you just want to flip it.

  • <img src="http://artbeaker.com/lab/terpsicurtsy/images/terpsicurtsy-interactive-skeletons2.png" border="0">

    My first project using Spriter in C2.

    You can play with this interactive art toy here

    Comments, questions, suggestions are all welcome.

  • Your capx file is asking for sharing permission.

  • Is there a way that C2 can autoscale the resolution of a game?

    Hi Ruvier,

    Yes, C2 can scale to whatever you need it to automatically. See this tutorial for more info.

  • choose(-(random(x)),random(x))

    Perfect! That's fantastic.

    That will be useful for so many different purposes.

    Thanks so much

  • I would like to have a sprite randomly rotate either up to +x or -x degrees every so often. random(x) gives me a positive number but I'm looking for a formula that accomplishes returning a number between negative x and positive x but I can't figure it out, math is my weakness.

  • I haven't looked at the example, but it sounds like you might want to give them something like a physics behaviour, set it as inactive on start, and then use an event to set it as active.

    Here's a quick example of what I mean:

    drop-boxes.capx

    The boxes have physics disabled as an initial state and an instance variable called 'touched' which is 0. When you click on a box it changes their variable 'touched' to 1. Event 2 makes physics active when touched=1

    The result is that when you click on a box it drops to the floor.

    You could use one event (when object is touched, set physics to enabled) but the reason I used an instance variable is so that you can change the trigger from clicking on them to a collision, or time, or anything you want.

    Hmm, maybe I should have looked at the example, but I hope this is a hint in the right direction anyway.

  • Fantastic tool you've created here. so useful. Very polished too!

  • Simply beautiful! Truly great.

  • Why is this so fun! lol Yes, more drawers please!

    Great, vote noted! Thanks for trying it out.

  • Nice little thing that made me smile for some reason. Well done :)

    Thanks! That's essentially what I was going for.

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  • <img src="http://artbeaker.com/blog/wp-content/uploads/It-was-like-that-when-I-got-here-free_app1.jpg" border="0">

    This is my second Construct2 app. It's not a game, more like a high tech bubble-wrap popping app with an organic feel. It's basically a bunch of drawers that contain fragile stuff that smash deliciously when you touch them.

    <img src="http://artbeaker.com/blog/wp-content/uploads/ItWasLikeThat-Free-App-Quad.png" border="0">

    There are 3 drawers right now but if people download it and there's a demand for more, I have plans for many more.

    It's available for free for android in the play store and you can also try it on the web here. IOS version will be next.

    I'd love to hear any thoughts, comments or suggestions.

    Thanks!

  • CincyPlanet did you get it to work on an iOS device? also where do you save your image? on a remote webserver i suppose?

    I would love to know the answer to this as well! Im hoping to add save screenshot to Inklings my face generator app

  • Any luck with this? I want to create something that the user can create, screencapture and save avatar images onto their device and this would be the kind of functionality that I am looking for.

    Update: There may be some answers in this thread: scirra.com/forum/plugin-c2i-canvas-base64-screenshot-to-image_topic50576.html