firezombie444's Forum Posts

  • Hi, i'm firezombie444. I specialize in making racing games. As of now, i haven't published anything yet. My current project is a drag racing game.

  • <<Reserved for updates/screenshots>>

  • Nitro Racing is a new drag racing game coming soon for Android and IOS. The expected release date of the game is April 30th, i'll make another post then. Here is some of the following features of the game. (Ignore anything saying I can't upload photos, they're at the bottom.

    3 challenging campaign missions, win prize cars

    11 awesome and unique cars (around 20 total but only 11 in shop)

    Easy, medium, and hard levels

    Tours around the world with huge prizes

    Career Mode (Possibly, may release it on the 1st update)

    The playable build of the game is almost complete, but the graphics aren't worked on too much yet so I'm not gonna release any pictures. I will release some screenshots in the comments and possibly a video later, but I'm just going to discuss the game for now.

    The game will be free, and no annoying ads. But there will be IAP's.

    Here is the storyline of the game: You are a racer looking for a career in drag racing. You don't have much money, so you have to start small. You can buy new cars and compete in bigger races as the game goes on. Here's some info on each game mode.

    Easy/Medium/Hard: Just as it sounds, like in most drag racing games.

    Campaign/Missions: Each mission has multiple parts such as tournaments, test racing cars, racing in proffesional, and more! You can win prize cars after winning certain missions.

    World Tours: You are going around the world racing other pro racers for huge payouts. Races include tournaments, single races, series, and more!

    Career: You are racing as a pro drag racer in regular season mode and the playoffs. This may or may not be added right away.

    Here is some of the features i plan to add in the future.

    Multiplayer (Real time & Tournaments)

    Crews (that will help you win races)

    Minigames (Such as Backwards Racing or Jackpot Machines for extra gold)

    I will release some images by April 7th, just wanted to notify you guys on the game and get your opinions! Sorry for any bad English. Check the first comment for updates on the game and photos.

    Edit:

    Decided to add some early images, might as well. They're not perfect yet, just the prototype images.

    [attachment=1:3my8hol4][/attachment:3my8hol4]

    [attachment=2:3my8hol4][/attachment:3my8hol4]

    [attachment=0:3my8hol4][/attachment:3my8hol4]

  • Is this gonna be the only contest for a while because i'm working on a project but I don't think I can finish it in time for this one.

  • Sorry to respond so late, but is there an easy way to stop the timer. Would it be possible for me to do that or would i be better off switching it to the timer behavior.

  • That worked, thank you!

  • bump.

  • There's a few Capx files in the examples if one of those if what you're looking for. Don't know if there's any for that one in particular.

  • It depends on the quality of the game, a few Construct 2 games made it to 500,000 or even 1,000,000 downloads, while some never become popular. I wouldn't recommend charging for the game itself, but adding ads or IAP's. Again, how much you make depends on your game. Most simple games don't get huge amounts of attention, but you never know. I don't have an exact answer on how much you can make though because i haven't published a game yet.

  • I tried that too but it still doesn't work. This was my post from before that i was talking about: scirra.com/forum/viewtopic.php?f=147&t=127076 What I want is the Money value to go up every time on play because it only goes up after the first time right now.

  • That was just a typo. Someone told me that when comparing two values, convert it into an int() or float() in first.

    I meant when the money system only goes up once, i play one game, then it adds the coins, but then I do it again and the coins just stay the same. It's definetly a problem with the WebStorage because it was working fine before then.

  • I'm not quite sure how to use the "int" behavior in WebStorage. The money only goes up once when I don't but I tried it and it doesn't work. Does this look right?

    int(WebStorage.LocalValue("TotalMoney")) > 0: Set Money to int(WebStorage.LocalValue("TotalMoney"))

    Money not equal to int(WebStorage.LocalValue("TotalMoney")): Set Local Key "Total Money" to Money

    Thanks for any help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Add an anchor behavior to the coins. That way the coins will stay in the same place until the player collides with them.

  • My WebStorage question was about using the int behavior. The mph thing isn't that important right now.

  • Do you mean randomly spawning coins between pipes or making the player's coin amount go up when they collect the coins?