FireLight's Forum Posts

  • Hi, i have a few simple requests for features in the editor.

    1) Classics right click Align and Distribute options would be very useful for C2. I use these quite a lot with Classic so it would be great to have these options for C2 also.

    2) In a layout when you select objects it would be useful to have a count of how many items were selected somewhere. So if you had a 100 tiles and selected those and 2 text objects it would say "102 Items Selected" in the status bar etc.

    3) It would be quite nice to have a few customizations over graphical elements of the editor. For example the Status bar and Event Sheet (Line Number, Add Action, Add Event) text opacity/color, i would probably set them more visible.

    I am guessing these features would be fairly easy to add so hopefully these are welcome suggestions. Thanks

  • I have a few questions:

    Will there still be a free version when the new update is ready?

    Also will the Classic and C2 plugins work with the free version?

  • Thanks this is a useful plugin :D

    I could not run the example for some reason however so i made a new project and tested the bin <> dec value converting and found a error (i think).

    I noticed if you convert to binary values from decimal you can use high numbers. If you are converting from binary to decimal however it only allows up to 1023 and 1024 returns a -1 value as i guess it cannot go higher than that. So if it's possible it would be great if binary to decimal could allow for higher numbers.

  • Thanks :)

  • Where can i download this, if i click the link it takes me to the Early Adopter page of the website?

  • Nice that is really great news thanks, i look forward to the next build :D

    By the way did you see my plugin development suggestions thread? i had been wondering if it had been read since that had also got no reply. I was thinking the Construct engineering forum might have been better than C2 General but it seems to be for Construct Classic however.

  • The Closed bugs area seems to get no response so i figured i should post here again quickly to let you know the renderer.Fill bug is happening so it is not missed.

    The suggested use of a null texture makes no difference.

    The old thread was here:

    scirra.com/forum/plugin-dev-bug-rendererfill_topic45082.html

  • I was using the previous version so i just re-downloaded and it's now working great without any crashes. Many thanks :D

    By the way this other bug you seem to have set as closed is still happening -

    http://www.scirra.com/forum/plugin-dev-bug-rendererfill_topic45082.html

  • Thanks for the info, i tried doing as you say however exactly the same thing happens again when i update the code.

    IDEInstance.prototype.Draw = function(renderer)

    {

        renderer.SetTexture(null);

        renderer.Fill(this.instance.GetBoundingQuad(), cr.RGB(100, 100, 255)) // Currently has a bug

    }

    I originally did not use the texture flag as i found it automatically opened the image editor but i tested adding that and it unfortunately it did not make much difference either.

    I have had the fill working from the start but it's always inheriting the Sprite objects image whatever i try. I am guessing i have done something wrong still, do you have a simple code snippet if possible? thanks

  • I am not sure if the previous post means a upcoming build but i did some testing with R61 and it no longer happens for Sprite, however crashes happen for basically all other objects. <img src="smileys/smiley3.gif" border="0" align="middle" />

    The general method for a crash is:

    Add 2 text objects, Select Text2 in the layout and press the Delete key. Text2 is still in the Object types folder (shouldn't be in my opinion), select it and press Delete key and you get a crash. The same thing happens with Tiled Background and the other visual plugins.

    In fact the delete system seems buggy in general and does it with hidden objects also. If you add 2 Arrays click Array2 in the Objects tab and press delete it will crash the program. If you add a either a WebStorage, keyboard, Mouse, Browser etc then delete it from the Object types folder the program crashes.

    I am starting to think using this history feature rather than a true delete is maybe just causing the program more problems than it's worth. I don't fully get the need to have a sprite object with no instances either as couldn't you just have a hidden sprite?

    If it's going to remain it would be nice if there was a way to set a option somewhere to bypass it and just directly delete objects (Remove from the Object types folder also) when using the Delete key shortcut on the Layouts object. If the crashes/bugs get sorted it would be less of a problem but hopefully that could be possible also.

  • Ok well it's not something i need asap, but i was planning on using it with a behavior so it is definitely something i would use yes.

    I had also posted in the general section while you were away with a few other plugin/behavior development requests mainly aimed at property organization. These are also not things i need right away however as a coder that would definitely use these features if they could ever be added that would be very useful to me. The post was here -

    http://www.scirra.com/forum/plugin-dev-request-edittime-properties_topic45084.html

    Many thanks

  • It could also be quite useful to be able to set a input as enabled/disabled or shown/hidden. I was thinking this way you could use many controls but just show any needed for a certain mode using a ept_combo for example.

    Of course through the coding part it would still allow you to get the values even if they were later hidden/disable as these would be needed if the mode changed at runtime.

    I think this could be another great way to organize plugin and behavior properties. Thanks :)

  • Not currently due to that crash but i had tested it with plugins and was working great (The SDK is really great by the way) so i was wanting to use it with behaviors when it is available. :)

    I had guessed that it was probably just not yet implemented as it was not listed in the SDK docs for behaviors, however i figured i should report this just in case as it caused a crash. Many thanks

  • Thanks Ashley, i think with the bug fixed, window focus and the prompt this will be a lot nicer now. :)

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  • Due to the fact it works correctly with a right click delete on the Object types folder but leaves the objects if you press the delete key just makes it seem like a bug.

    I also don't see why you would want objects to remain still if you press the delete key shortcut on them and it's the last instance. It's sort of making using the program annoying for me because i am so used to using keyboard shortcuts and if i delete something i don't really want to do it multiple times.

    The fact it triggers a crash when the last instance of a sprite is deleted suggests there is history stored also or it doesn't correctly delete for the project. So to me it seems like a bug but if it's intended i don't really see the reason why to be honest.