Working on a platformer-type game, I have the character able to shoot properly using the space bar, but I want the character to not be able to do this until a certain point. Any ideas ?
This is what I have now:
Keyboard, on "Space" pressed:
|
|-------> Player, is mirrored: Player, spawn Attack on Layer 1 ( IP 1 )
| Attack, set Bullet angle of motion 180
|
|-------> Player, not mirrored: Player, spawn Attack on Layer 1 ( IP 1 )
Attack, set Bullet angle of motion 0