FinalsmashR's Forum Posts

  • 4 posts
  • Working on a platformer-type game, I have the character able to shoot properly using the space bar, but I want the character to not be able to do this until a certain point. Any ideas ?

    This is what I have now:

    Keyboard, on "Space" pressed:

    |

    |-------> Player, is mirrored: Player, spawn Attack on Layer 1 ( IP 1 )

    |                                 Attack, set Bullet angle of motion 180

    |

    |-------> Player, not mirrored: Player, spawn Attack on Layer 1 ( IP 1 )

                                       Attack, set Bullet angle of motion 0

  • Right now I have it as:

    System, on Start of Layout: Set Sprite Custom Movement to Disabled

    |

    |

    --- Sprite, is visible: Set Sprite Custom Movement to Enabled

                              Set Custom Movement Horizontal Speed to 100

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  • Platformer, I tried "is on screen" condition before, but it didn't work. Is there something else I have to add ?

  • I'm still fresh with this program, and I was wondering how one would go about making it so that an object or sprite ( specifically enemies ) do not start moving or anything until the player is within a certain distance from the enemy, or until the enemy is on the player's screen.

  • 4 posts