filipemeunier's Forum Posts

  • 9 posts
  • Hi all! My name if Filipe Meunier and I'm from Portugal, was new to this (two weeks ago) but I now can understand how the coding in other software is because of the inteligent way event sheets are in c2!

  • it uploads but then quits... maybe i should restart my browser... dunno what rep point I need to have to upload capx

  • This game I'm making its a platform with a player that creates some boxes (limited use by mana) with mouse input (click - release and box is created with collision)

    So my game is running good but the thing is, my mana bar seems to have a problem: when I create a box have limit of boxes by mana use, but when the last box is created if I try to create another one it just recreates the box from the initial point.

    The other thing is the mana bar sometimes doesnt show the correct mana and gives the ability to create or not more boxes.

    Oh and the boxes sometimes do crazy stuff, wich I don't want to.. They seem to be elastic and jump all over the place, can somebody help me?

    Its a matter of finding the error on the event, I have done tons of possible ways but cant quite figure it out!!

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  • thanks korbaach

  • sorry that is for version 192, and I have the latest free version wich is 190. how to bypass this? I just clicked the capx to ope, am I doin it wrong?

  • thanks R0J0hound, managed to do it by making the secnd option: generating the sprite, two questions now... my sprite should be with limited use in my game, like, I just could use 3/4 of them, but what is happening is that the old sprite disapears when i click other area and generates a new one ( the same but in other position). That is a thing I wish this game to have, the other one is: Im not managing to get it to fall, I disable the behaviour of phisics, then what? I aplied that to the sprite.

  • ok guys, its as I suspected, but say I wanna simplify things and want to just create a square by making the diagonal (dragging like in photoshop or illustrator and create and fill the square) is it possible with the help of a plugin? I just need to make a good function for this game and easing the process with a plugin would be more doable... thanks for the answers anyway!

  • I am a begginer (complete newbie btw), wanting to make a game were you draw a shape with limited use of ammount of area per total shapes ingame and after the shape is drawn by mouse input it is filled and closed automaticaly and falls into ground. I know its a hard one, but this question is driving me nuts finding a game engine that makes this easier, tried gamesalad and stencyl... Any clues guys?

    oh, i tried the polygon plugin! nope, its not like that what I want.

  • 9 posts