filecore's Forum Posts

  • 5 posts
  • I can export out of Construct2 into XDK using the Cordova option, and my game plays in the emulator of the Android devices (and it plays on real Android devices).

    However on the iOS emulators, I always get a black screen in the XDK. I've tried multiple different projects.

    I don't have a real iOS device to test on. I will eventually need to be able to export to iOS some I am eager to understand why my game isn't displaying on the iOS emulators. I understand I need a licence to publish to real iOS devices, but I thought the emulators would work.

    Can anyone shed any light on my problem?

    Thanks in advance

  • OK, thank you Zeroflag. We shall wait and see.

    I should have also added that I can still successfully test on an iOS device using App Preview. (I haven't had the need to build any iOS apps yet).

  • Construct 227 64bit

    Intel XDK 3240

    RE: Zeroflags post from on this thread from 1st April. (iOS devices give black screen on 'emulate' preview.)

    When I go to the emulate tab, my games work on all Android and Windows emulated devices, but I just get a black screen for all of the iOS devices.

    Has anyone found a fix for this? Is this a common problem?

    Thanks in advance.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Got you, of course. Thanks for the quick reply!

  • Hello, I have a touch screen game I am developing for Android. I probably have an easy question to answer!

    I can tap on the screen and my sprite will move towards the coordinates. I'm currently using SetAngleTowards.

    The sprite has bullet behaviour so it will move towards the tapped co-ordinates.

    I don't want the sprite to 'rotate' as moves around the screen, it is obviously spinning around at the moment (because the angle is being changed when I tap). I want the sprite to stay at the same orientation always.

    Seems like I need some sort of MoveTowards command that doesn't affect the rotation/angle of the sprite.

    What's an easy way of making the sprite stay in a fixed rotation point as it moves around the screen? I thought about doing it in animation frames, but seems like a big hassle. There must be an easier way.

    Thanks in advance.

  • 5 posts