Figgy78's Forum Posts

  • 9 posts
  • Hi! I was wondering if anyone knows of a good Construct 3 tutorial that deals with the principles of SOLID and Single Responibility Principles?

    en.wikipedia.org/wiki/Single-responsibility_principle

    I constantly feel like I'm doing my scripting the wrong way, and I feel like using SRP might be a good way to organize my scripts better.

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  • I just wanted to revisit an old topic:

    Exporting sprites from Construct 3 to work with them in another editor (or whatever).

    Some guy talked about making a script to loop through all the graphics and export them frame by frame.

    Turns out it is a MUCH easier solution:

    The .c3p project file is actually just some sort of archive (ZIP?).

    Using 7-zip (Use your favorite archive software) I was able to extract the file to a folder, an in that folder you have all the assets for your game neatly sorted in sub-folders.

    one of those folders is names images, and in there you will find all the graphics for your game.

    Cheers!

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  • you should be able to copy and paste images from image editing tools in to Construct's image editor, which might be faster anyway.

    Not sure why I didn't think of that, but it actually works really well.

    Erlend

  • Wouldn't it make sense to have the option to use an external art editor in Construct?

    As much as i like being in the environment of Construct, being able to replace the internal editor or at least have a button to send my art to something like Aseprite or Photoshop or whatever would be really awesome.

    The internal editor is fine for doing simple moccups, but it is not built to do art, so having an integration with external editors would really be a game changer for my workflow.

    Am I right?

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  • see "// if" delete event

    Yeah, you are right. this duplicated event is reduntant. But removing it doesn't change anything.

  • construct.net/en/make-games/manuals/construct-3/behavior-reference/bullet

    read Stepping bullets

    So I tried enabling stepping on the enemy, but it doesn't seem to do much.

    This is how the enemy behaves now. I guess I'm doing some of the logic wrong?

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  • If the movement speed is high, then it is necessary to check the collision through onStep

    OnStep? I tried googling it. What is it? How do I use it?

  • what is the value in the EnymiRunningSpeed ??

    That's just a Global variable I set to control the speed of the enemy when running.

  • Hi everyone!

    I'm pretty new at this, and I'm trying to make an enemy chase me when I get into his range.

    I use physical obstacles to make the enemy patrol an area. This includes walls + an invisible object (named "EnemyTurnDirection") to make the enemy turn and walk the other way. Then I use Line of sight to detect the player (the yellow box) and start to move at double speed towards him.

    Here's how it looks in the editor:

    This sorta works, but there is one major problem. If the enemy has detected the player, and starts walking fast towards him, the enemy will ignore the physical obstacles, leading it away from its patrol area.

    Could someone please look at my "script" and tell me what I'm doing wrong?

    Thanks!

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  • 9 posts