i don't know if i understand correctly but if i did then this propably can help you?
or try adding an instance variable sort of Boolean and then execute actions based on this?
yea there is a distance expression distance(x1, y1, x2, y2) Calculate distance between to points
Develop games in your browser. Powerful, performant & highly capable.
its working fine on me also what eliasfrost said non mechanical keyboards have limitations on keystrokes so you have to to think for a work around
just make an instance variable on the sprite and use it as a bollean 0-1 so if the object "exists" set to 1 else set to 0
then make a subevent and on the loop check if its 0 or 1 then fire any action you like
bullet.UID
ad a subevent and pick by UID
https://www.scirra.com/tutorials/search?q=ads
Welcome to the forums here are your 2 best friends https://www.scirra.com/manual/1/construct-2
https://www.scirra.com/tutorials/top
https://mega.nz/#!mZNR2ZCQ!quWlnQUOfc26 ... tztARNxVuQ
put a sine behavior on it
http://gyazo.com/c2f338c50b9a67fe058eeb27fcc0a9d1
its working fine on me r210
you can try to put the wait event and the actions under it to an empty sub event inside the function
here http://gyazo.com/708d57d0f602989e0a5682783cb7ce6d
http://www.vsellis.com/understanding-dp ... eb-images/
use the localstorage object https://www.scirra.com/manual/188/local-storage
also read about save-load states