i don't know if i understand correctly but if i did then this propably can help you?
or try adding an instance variable sort of Boolean and then execute actions based on this?
yea there is a distance expression distance(x1, y1, x2, y2) Calculate distance between to points
its working fine on me also what eliasfrost said non mechanical keyboards have limitations on keystrokes so you have to to think for a work around
just make an instance variable on the sprite and use it as a bollean 0-1 so if the object "exists" set to 1 else set to 0
then make a subevent and on the loop check if its 0 or 1 then fire any action you like
bullet.UID
ad a subevent and pick by UID
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Welcome to the forums here are your 2 best friends https://www.scirra.com/manual/1/construct-2
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https://mega.nz/#!mZNR2ZCQ!quWlnQUOfc26 ... tztARNxVuQ
put a sine behavior on it
http://gyazo.com/c2f338c50b9a67fe058eeb27fcc0a9d1
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its working fine on me r210
you can try to put the wait event and the actions under it to an empty sub event inside the function
here http://gyazo.com/708d57d0f602989e0a5682783cb7ce6d
http://www.vsellis.com/understanding-dp ... eb-images/
use the localstorage object https://www.scirra.com/manual/188/local-storage
also read about save-load states