Fiammaoscura's Forum Posts

  • Hi there!

    I was wondering why my game is so big. I did not use even 50 sprite pixels ranging from <1 to 10 Kb, I have not added sound effects yet and I have 205 events. I do not understand where I am wrong, I will use this game on Android and the APK is 18.12 Mb but once installed is more than 60 Mb!

    Please help me!

    Thank for your time!

  • Thank you very much!!

  • Hi there!

    I'm going to make a second level of my game and, on a new layout, as some events of the second level are similar to the first, I was wondering if for every level I have to copy the events of the first on each event sheet, or if there is another way to avoid this thing.

    Thanks for your time!

  • Hi there,

    I'm going to ask you something different.

    I tested several times my game on my Sony Xperia Z2, usually I leave the Stamina Mode active in order to avoid wasting battery with processes or apps open in the background and so on..

    When I play with my app and then suspend it using the Home button on the phone, sometimes this is signaled by Stamina as an app that prevents the phone to save battery, so I have to manually terminate it from the app option menu.

    This does not happen if I exit through the dedicated button in app, but I know that a lot of people usually use the home button of the phone

    So, is there any way to avoid this message?

    My app is for Android and exported with Crosswalk

    Thanks for your time! (Sorry for any grammatical error)

  • Thanks for the answer:

    volkiller730 I am exporting my game with Crosswalk and I'm testing on Xperia Z2, stock and modded S2, S4, Note 8 and in all cases there is always the latency that ruins the gameplay, only the tablet performance is a little better.

    Is there a way to recreate the effect of a fall?

    BouncyTrip Well, on the screen there should be more or less than 50 objects also because my game is based entirely on physics. Can you explain me the stepping iterations? Anche in Italiano

  • Hi there,

    I was just wondering if in the future there will be improvements to the physical behavior, I am developing a game where it's obligatory that on the screen there are many physical objects. This obviously creates a very bad lowering the performance of the application, so: is there a way to fix this problem or I have to resign myself to wait for an update? The game is already fairly well optimized

    Thanks for your time

  • SetColor is just what I wanted! Thanks!

    codah I just needed the red and green, so I do not know if the the nuances of colors work, however, the change from green to red works.

    Unnatural20 Yes, I think this is your problem

  • What type of effect? What's his name?

  • Hello everyone!

    I just was wondering if there is a way to change the color of SpriteFont during the execution of the layout..

    Any idea?

  • Well you're right but my game will run on Android, so no problem for mobile games

  • Don't worry, you did a great job I'm grateful. Thank you very much!

    You should write a tutorial, there isn't a tutorial to make a shop so detailed

  • WOW! You're awesome! Thank you very very much!

    One last little thing, one last question, if, as you said, I want to add other buttons, what should I modify? Only the JSON strings or even other things in the event sheet?

    Thanks for your time and your patience!

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  • Thanks, I know this method but I don't know how apply this method here.

    This is my capx, if you want to look at it I'd be happy.

    Feel free to change it if you want and give back to me correct

    http://www.mediafire.com/download/nn9hn ... hop.caproj

    The main problem is how to maintain the character unlocked after closing the game.

    Thanks in advance!

  • Hi there, I've got another problem

    So, I made a shop for my game for unlock characters, and with this solution is ok.

    [attachment=0:1eyxcfgw][/attachment:1eyxcfgw]

    (Under the ShopButton to buy, there is a SetButton to select the character choosen)

    (ShopButtons.Prezzo is a Instance Variable to make the price different for every button)

    The problem is when I close the game, in fact, when I reopen it, I have to buy again all the characters unlocked previously. Is there a way to save the progress? I know that with the WebStorage I can save variables etc. but I don't know how to apply this method on more sprite all identical. (ShopButton)

    Thanks in advance!