Fiammaoscura's Forum Posts

  • I searched for the whole forums but I have'nt found answer. Is there a way to change the color of a sprite smoothly? I am using SetColor and AdjustHSL effects. Perhaps with lerp?

    Thanks

  • Exactly, that's what I was looking for, thanks again for saving me one more time

  • Yes, the green squares in the center are just to make the movement more unpredictable and not always the same. At the end they will be transparent so you will not see.

    Well, I had thought to put "Every random(1,2) second" I think it is fast enough

  • LittleStain Yes, even I had thought of this solution, however, I do not really know how to make them slow down, also because green sprites that move vertically aren't stationary.

    The movement of the Enemy I would that be like Sine behavior but that at random moments it changes direction in order to be unpredictable. I tried to recreate it with Bullet behavior but are not similar.

  • MadSpy Sorry but I have not yet understood, the Enemy sprite bounce on the green sprite, not the viewport.

    LittleStain any solution?

  • I'll try it but, yes, is very difficult to understand. If you can make me a capx, also with my capx modified, I ll be very grateful and i ll try to figure out. Thanks!

  • Here it is!

    Thanks for your time!

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  • Maybe I expressed myself badly, so here's the capx

    Thanks anyway for your help!

    MadSpy I made this on r209, if u want i can make it also for r206

  • I added the sine behavior but nothing happens, is there any configuration to do?

  • I've tried but because the enemy has to change direction randomly, I had to use the bullet behavior

  • UP!

  • Hi there,

    I was wondering if there is a way to create a line that curves smoothly.

    I use an Enemy Sprite with the Bullet behavior that moves left and right by changing the angle of motion and spawns many Ball Sprite always with the Bullet Behavior forming a line.

    Currently I get a line as in example number 2, but I would come to get an effect as in example number 1.

    Is there any way?

    Thanks for your time!

  • I tried the amkp solution, I built the app for Android without crosswalk and installed it on my Xperia Z2 with Lollipop. The results are greatly insane:

    With Crosswalk:

    Apk about 18 Mb and installed <60 Mb

    Without Crosswalk:

    Apk 417 Kb and installed 1,57 Mb

    The only flaw is the performance that worsen, too much for my physical game.

    This is really a big problem, I hope that someone in the future work on this, I'm undecided whether to continue the development of the game or not, I do not know if it is worth it..

  • So for now there is no exact solution to this problem? Well, thank you all for the answers anyway.

  • Thanks for the answers!

    My question was related to the size of the app once installed, there is a way to decrease slightly the size? My app, comparing the size with other applications, greatly exceeds 3D games or games much more complex than mine.