first boss second phase holy version animation idle fly
here is the second phase of the first boss spear guardian idle fly animation, create in spriter.
work in progress
http://ffman22.deviantart.com/art/spear-guardian-idle-animation-fly-515986899?ga_submit_new=10%253A1424702205
about spriter.
Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art
in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.
in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.
remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject