fens's Forum Posts

  • It seems to be (i'm not sure):

    target.vy = y-coordinate of target after 1 frame (minimal game graphic update)

    magR = distance beetween turret and target.

  • Problem Description

    When I export game using Android plugin and then make crosswalk build for Android I have a problem: Multiplayer plugin don't work. Peer don't recieve message from host. I had the same problem with node web-kit, but after updating node this problem was solved.

    Attach a Capx

    Try to build "multiplayer game example"

    Steps to Reproduce Bug

      I can post build for Android here, if it's unprohibited action; Start the game: multipalyer example or whatever that required multiplayer plugin;

    Observed Result

    You will see only offline objects, any event on recieving message from host will be ignored.

    Expected Result

    Android build should work similar to all node web-kit build.

    Operating System and Service Pack

    Android

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  • Thank you much it helped, now node application connects to server!

    But when i tried to build crosswalk android app, i faced the same problem - no sync, or now connection.

  • [quote:1xdb7pw5]update your node-webkit version in C2

    Please could you explain this process in details for dummies.

    Thank you.

  • Is it possible or no way?

  • Try this logic:

    Condition: EveryTick

    ForEach (monster)

    PathFinding>status not equal (is moving)

    PathFinding>status not equal (is calculating path)

    Action: Monster>PathFinding>FindPath(Player.X, Player.Y)

    Condition: Monster>OnFoundWay

    Action: Monster>PathFinding>MoveAlongPath

  • Hi guys!

    I didn't figure out with making logic for my turrets to take random available target each shoot.

    If turret have 2 and more targets in available radius I want turret make each shoot to random target without evaluating distance.