fens's Forum Posts

  • Is there possibility you add "Dijkstra's algorithm"?

  • Issue solved - needs to uncapslock Region name.

  • Updated to a last photon plugin version and now construct can't "connect to name server" or don't see "join lobby event".

  • Now it works perfect

    Thank so much! Thank you for plugins and for help! You're doing unbelievably cool work.

  • Hi!

    Never had business with databases, so I really need your help.

    I post names and scores using rex_firebase_leaderboard plugin.

    Ho can I request top 10 results from leaderboard db and show each of them separately?

  • Hi!

    I've been faced the problem - black screen of death.

    It's all okay when I run app using Construct2, but when I export html5 version and then upload it on google drive, it's impossible to see app because black screen only appears.

    Problem disappears if I delete photon plugin.

    HTML5 version here's:

    goo.gl/SFy30x

    CapX file here's:

    goo.gl/z5YUt0

    What app should do?

    Just send number to all peers and show received number.

  • Does anyone face next issue?

    Local run works great, but when I compile html or NW versions, photon commands stop working at all.

  • I found that stop using sync - is the best way to make smooth and undercontrol game.

    Just send to host all inputs + id variables, and then broadcast to another peers.

  • Is it possible to add WebRTC support for visual studio project (for windows phone 8.0 build) created by using Construct 2 export tool?

  • Hi!

    I use multiplayer plugin in my game. Sorry I cann't show sources, but it's no need.

    I tried run my game on diferrent devices and platforms: kinds of android, windows phone 8.1, PC web browser. And I came to next conclutions (using custom scirra signalling server):

    • PC browsers Chrome are work great with "Multiplayer" plugin.
    • "Android host" and "Android client" are work.
    • "Android" and any other platform doesn't see each other at all. "Android client" cannot connect to PC browser host and vise versa.
    • Windows phone doesn't even think about Multiplayer plugin existance. It's impossible to host on this platform.

    I need answers how do I can use multiplayer plugin on windows phone and between different platforms?

    Thank you being stay here despite my complaint

  • Problem Description

    If we use multiplayer plugin and make connection between android device and PC (windows 7), then multiplayer messages cann't be recieved.

    This bug isn't exist when we send multiplayer messages between two android devices.

    Attach a Capx

    TMPC (Test MultiPlatform Connection)

    Description of Capx

    I made Capx demo that connect devices. And host broadcasts messages to peers. Message contains number. When peer recieve message it change name of label equal string of message.

    Steps to Reproduce Bug

    • Build android apk.
    • Install apk to android device.
    • Run installed application.
    • Run Capx on PC.
    • Click on button CONNECTION (on desktop PC) to host.
    • Tap on button CONNECTION (on android device) to connect to host.
    • Observe syncronization between host (PC) and peer (android device)

    Observed Result

    Number on host changes every 3 seconds. Number on peer is constant.

    Expected Result

    Number on host and peer should be change every 3 seconds and be equal.

    Operating System and Service Pack

    Windows 7 (Chrome)

    LG Nexus 5 (KitKat 4.4.4) and Sony Experia LT22 (4.4.1)

    Construct 2 Version ID

    r173

  • Apply not force, but impulse to object.

  • My second question and noone answer

  • [quote:3ryz09ws]how to be able to have a higher accuracy arch

    Add variable to bullet "TargetUID". When you do shotting set TargetUID to turret target UID.

    EveryTick for each bullet set angle towards position of object with UID equal TargetUID of current bullet.

    [quote:3ryz09ws]how can i add a bit of shot randomisation

    I didn't understand this question.

    [quote:3ryz09ws]adding more pendulums on a point they might collide

    Do actions only when bullet collide to palyer.

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  • Hi guys!

    I need to make scalling SFX: laser, that has different sprite on the head.

    Problem #1: I cannot detect collision between TiledBG and Target (there isn't collision for tiledBG) to scale TiledBG

    Problem #2:The best way would be use 9patch, but as I understood it's impossible to rotate and set angle.

    How can I figure out it?