felipefvdelima's Forum Posts

  • 7 posts
  • This is exactly the problem described in my blog post The surprising difficulty of resizing images on spritesheets. Change the project downscaling quality property to "High" and it should fix it. However it will increase the memory usage of the game.

    Hi Ashley!

    How nice to receive an answer from you!

    Thank you very much, your post really cleared things up for me, I was lost!

    Congrats on your excellent work with construct 3!

    I wish you success.

  • Hi!

    thanks for the feedback guys!

    I followed what you suggested and unfortunately the problem continues.

    I tried to put a transparent border on the images before inserting them in the construct, but it didn't work either.

    I have no idea what that could be.

  • Hello,

    if anyone can help me, thank you.

    I'm having problems with my game images!

    When I put them in the layout, sometimes there are streaks on the side of the image, as I circled in the attachment.

    And it is very strange, in the image itself, there is none of that, and it happens that the same image presents the problem at one time and not at another.

    I don't know if I managed to be so clear, but I can try to explain it in another way.

    The images are in png.

  • Thank you very much staleevolution !!

    I managed to solve my problem and you helped me a lot!

    Every success to you !!!

    Felipe

  • I have a game with a timer and I would like that whenever the person is playing and they leave the screen, the game is over or the timer keeps running.

    It's possible?

    Thanks!

    Felipe

  • Hi,

    I would like help to create a mechanism in my game.

    I have a clock hand in the center of the screen that rotates clockwise. Every 5 seconds his rotation jumps and returns to normal.

    What I want to do is:

    - when the player presses the space bar while the rotation is normal, he loses 1 point.

    - when the player presses the space bar the moment the rotation speeds up, he gains 1 point.

    - Measure the reaction time when the bar is pressed.

    It's possible?

    Any help is very welcome !!

    Thanks!

  • Hello guys,

    I need help creating a go / no go game.

    The layout is simple and the challenge is that the player must press a key whenever the red frame appears on the screen (for example), if he presses the key when a blue square appears, he is penalized.

    How can I do this?

    I have doubts about how to make the sprite "keep popping" on the screen, I don't know what is the best way to do that.

    Furthermore, I also have no idea how I can measure the player's response time when he presses the bar.

    Thanks

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  • 7 posts