fearfulelephants's Forum Posts

  • Hello Folks,

    I have run into an issue, I was developing an app on Construct 2 and imported the application on Construct 3. I had to remove few plugins and I was fine with it. I made some changes, fixed few bugs and created an APK.

    I used APK-Signer to sign the APK and uploaded it on Google Play. The update is now live but whenever I open the application its only blank black screen. Please if anyone can help or suggest what needs to be done.

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  • Hello,

    Added in the deck attributes. Now the generated deck will show the attack, defense, counter percentage based on the cards. Each card after lots of research has been given attack, defense and counter points.

    Online Website for Deck Generator - http://deckgenerator.ml/

  • Deck Generator for Clash Royale that allows you to randomly generate different types of decks.

    Generate decks from various options such as

    1. Commons - This will generate deck with 4 commons and 4 other cards.

    2. Random - This will generate deck with random cards

    3. Epic - This will generate deck with 4 epics and 4 other cards.

    4. Rare - This will generate deck with 4 rare and 4 other cards.

    5. Legendary - This will generate deck with 4 legendary and 4 other cards.

    6. No Legendary - No legendary cards so far? No worries, this will generate deck with no legendary cards.

    Loved a deck that was generated? Why not save it for future use! Once you generate a deck it will pop up a save deck option, click and bang! the deck will be saved!

    Deck Generator is always fun to play with Clan mates in Friendly and in Clan Battles!

    We will constantly update this application and add new cards as soon as they are available in Clash Royale.

    Happy clashing folks!

    Online Website for Deck Generator - http://deckgenerator.ml/

  • I think that using an Array (as suggested) is the best solution.

    But, lets do it 'just for the sake of it' without an array. Not as a viable solution ....

    More to explain why attempts that rely on 'picking a newly created object in the same event' have no chance to succeed.

    It is fully (for a change) commented. (but the comments have no spellchecker, so excuse me for ....)

    https://www.dropbox.com/s/kgzh1hcy8yjxp ... .capx?dl=0

    Of course, i played false, because instances holding different values in 1 instance variable, is in fact an array. And that argument is also the best argument to not shy away from using arrays.

    Are you by any chance using r241 beta update? I cannot use your capx to see what you have done since I am on stable 239 version. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Thank you so much. Will follow this and let you know

  • So non repeating random. This plugin may be of use

    First though, some advice setting up. Are your Sprite objects unique in that they need to be separate objects? This will be significantly simpler if you were able to use one object with 100 different animation frames as opposed to 100 different Sprite objects.

    Otherwise I think you may need an event for each unique object. Roll a value from 1 to 100, if 1, create object a, if 2 create object b, ect...

    Edit: let me know if you want to avoid using plugins, a similar way to get non repeating integers from a range can be done with arrays as well, but it will be more complicated. Still relatively simple if you are comfortable with arrays though.

    Yes all my objects are unique. It has a cost value to it which is different. I have given each object its own variable called as cost which stores its particular cost.

    I would love to use arrays then use a plugin. How can that be achieved using arrays?

  • Put your sprites into a family.

    On click button

    Repeat 8 times - create object family.

    Thank you but now how do I make sure only unique sprites are displayed? I am getting duplicates

  • Hello fellow developers and helpers of this fantastic community. I have 100 sprite objects. I have a Generate button, on clicking that Generate button, 8 out of 100 sprite objects should be created. Every time user clicks generate a 8 sprite objects should be created.

    How do I achieve this?

  • Working on a new release. Reducing the speed of the bubbles, also adding in an alphabet mode where kids have to complete A-Z to complete the challenge.

  • About The Game

    Its a simple bubble popper. The game has 4 major modes - Guess The Word, Pop The Color, Pop The Bubble & Free Kids Modes.

    Why this game?

    Kids love popping bubbles. I have seen lots of parents complain on how the game isnt intrusive enough or how the ads disturb the popping experience. I wanted to add more then just popping bubbles, I wanted folks to have fun. So we(me and my wife) decided to add 3 more modes other then just simple nothing to do bubble popping.

    More On The Modes

    Guess The Word - Alphabets bubble pop up and there will be hint like who barks? Pop the alphabet in order and complete the word to move to next level. So far I have 100 words implemented.

    Pop The Color - A color will be asked to pop. Pop that color and you score + 1. SImple? You just have 30 seconds btw and +5 seconds bubbles do pop up to give you a 5 second boost.

    Pop The Bubble - This is the main selling mode of the game. You have 60 seconds. The bats are flying and you have to pop the transparent bubble before it gets popped by Bats. If Bats pop the bubble you loose health. There are other bubbles too in the game such as Green for Slowing the bubble speed helping you pop more bubbles without loosing health. There is blue bubble that will give you 5 second booster and then there is Red bubble that will add to your lost health. You also have black bubble that will deduct 1 from your score.

    Gameplay Video -

    Subscribe to Construct videos now

    Download - https://play.google.com/store/apps/deta ... s.bubbleup

  • Making a cricket game.

    I want the behind sprite near the circle end to move towards white line. Once it reached there it should spawn another object which should then move towards the yellow sprite. How should I do it?

    How should I make an object move towards another object?

  • Thank you just what I was looking for. So dumb of me I did not see it

  • So the objects are alphabets A to Z. Each object will have sine behavior. Is there a way I can assign that behavior to all of them?

  • I have objects who will have the same behavior. How can I use those objects to create common behavior? I researched and saw that objects can have common events marked as families but I did not see anything related to behaviors.

  • > Thank you everyone for your reply. I am unsure how to upload images to this site.

    >

    You would need a direct link to the image when using the

    BBCode.

    Your host uses a separate url that links to the image so it doesn't show.

    I've changed it to a URL so at least users can now click the link to see the animated gif.

    Thank you