Fasold's Forum Posts

  • 5 posts
  • Hi,

    Hopefully this is the right topic to post this in, but I was wondering about the size limits of the Scirra Arcade. I would really like to upload my game, but it is 52 mb large. And the arcade only allows 47 mb?

    I really can't cut anything without seriously hurting the game, I'm affraid.

    Are there perhaps plans to upgrade the data limit?

    Best regards,

    Fasold

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    Thanks for the replies. I have found what I was looking for. If a moderator could close this thread now, thanks!

    Hi,

    I'm have started a little side project, next to another game I am working on, and I'm looking for someone with experience in Construct 2 to help me.

    The project is a small game for kids, based on a story around the small knight Magnus.

    The idea is this: Magnus is laying in the grass staring at the clouds, and in his imagination, he sees the clouds take on the shape of all kinds of monsters and dragons. The cloudy monsters descend and become real (in his imagination) and Magnus fights them.

    Every time a monster is defeated, it drifts apart into wisps of fog, and another monster descends from the clouds..

    The game mechanics are based on the old Wonderboy games.

    If you are interested, I can pay you a small sum and give credits. Revenue sharing is also possible. I don't expect the work to be more than a few hours, as the game is really quite casual.

    But I do have a larger story around Magnus, which can also be made into a game and this game could be a teaser for that.

    Here's an image of the game. I use free stock assets for now, but I think they look very nice. I got them here: craftpix.net

  • Thanks! I'll try that right away!

  • Hi,

    I'm making a small platform game like Wonderboy, and I have run into a bit of a problem.

    How can I make an enemy execute an attack, wait 1 second, and then attack again? I've tried various things, but either the

    enemy just keeps attacking over and over, or stops attacking entirely.

    I have now tried to tie the attack time to the animation, but it does not seem to work. (it's the red circled bit in the image)

    Anyway, thanks in advance!

  • 5 posts