fasasoftware's Forum Posts

  • Dear Aphrodite,

    You said right!! Ashley wrote to me personally as i have talk to this problem of VIDEO PLUGIN don't work and yes don't work with chrome for android...but i have sent to him some capx and the compiled example with phone gap and with intel sdk...and so for now the VIDEO PLUGIN ..still don't work... He said that will fix on the next release...we hope soon...

    Because we need this plugin like water...ehehhe....

    best regards,

    Lestroso

    http://www.fasasoftware.com

  • Dear LittleStain,

    I'm sorry about that....i don't know about the amount of memory needed....

    Do you have another idea...to make a video intro supported for mobile android crosswalk and coocunjs?? Because i have made this solution to bypass the VIDEO PLUGIN...that don't work for mobile...

    Any Idea???

    Best regards,

    Lestroso

    http://www.fasasoftware.com

  • Dear friend,

    i have tested myself....

    Create a video in mp4 about 400x300 pixels....but the size should be 1,6Mb (H.264)

    Ok now you should Convert From mp4 to gif here: http://www.zamzar.com/ and became 5,5mb if i don't make errors,

    Then you should Optimize your gif here: http://ezgif.com/optimize choose heavy optimization or what you want....and the gif became with this program.... 3,2Mb... that is enough.....Ok.....

    OK ... The quality is not the best... but work fine.....

    Best regards,

    Lestroso <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://www.fasasoftware.com

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  • Dear A0Nasser,

    can you post the links please to that??? I did't find it..... Thanks A Lot...

    Best regards,

    Lestroso

    http://www.fasasoftware.com

  • Hi to everybody ,

    I'm sorry...i have told you this idea..because i have problem with video plugin, because it don't work with android intel sdk crosswolk...and also in coocunjs ..the video plug-in inside scirra don't work on android mobile...so i have told you this idea..

    From a video of 400x300 pixel after it process described before from original mp4 of 1600kb is become to gif with 3600kb, that is good...

    In preview over wi-fi my gif works fine ..about 30 seconds with about 334 frames and then i have added the soundtrack...

    In truth i must try to compile with android crosswalk....i will tell you later my experiment....

    bye,

    Lestroso

    http://www.fasasoftware.com

  • How to make a video intro for your game...

    Dear friend i have found a solution..not new i think but yet powerfull ..without using the video plugin...

    The solution is simple... you can use an animated gif for your Intro presentation and add your favorite

    soundtrack..

    My suggestion is:

    -1 Create a video in mp4 about 400x300 pixels....

    -2 Convert From mp4 to gif here: http://www.zamzar.com/

    -3 Optimize your gif here: http://ezgif.com/optimize choose heavy optimization or what you want

    -4 Then Import in construct2 your Final gif as Sprite.but inside...as animation..

    -5 Then import your Soundtrack...

    In construct2:

    create event sheet and layout... Trim the speed of gif in the window sprite that you want....

    In event Sheet create

    --> System:On start of Layout: play sound not looping

    : Set Visible (put here your gif created)

    : set animation to "yours animations name gif"(play from beginning)

    --> yournamegif:On animation"yours animations name gif" finished: Go to (the layout that you want).

    In Layout

    Place your gif when you want or in the center of the screen...

    That's all....

    Best regards,

    Lestroso

    http://www.fasasoftware.com

  • Hi again to everybody.....

    is it possible that only me have this problem???

    I saw that also video plugin don't work in Cooconjs on IOS......

    But my problem is that Video plugin don't work in crosswalk for android!!!

    The scirra support should fix this problem, because this plugin is unsable!!!

    Can somebody help me?? please???

    Is there another video plugin third part for free????

    Best regards,

    Lestroso

    http://www.fasasoftware.com

  • Dear friends,

    I have the same problem.....the video plugin builded with intel sdk with crosswalk for android...don't work....can some body help me??? please?? i have also putted a button to start the video..... but nothing!!!!

    The video plugin preview in contruct2 work with firefox browser also preview over wi-fi..work...I have tralslated my video in the 3 format requested by construct....and loaded in.....i have putted the videointro with preload setting...because it work fine with construct 2...work also in webnodekit for windows32..that i have tested....

    i would like to make a splash video intro ....can someone help me please????? is there a way to make it work??????

    best regards,

    lestroso

    http://www.fasasoftware.com

  • ah...ok...but my idea is get fom snapshot from camera a picture and then use the rgbat function,....can you help me too with a capx example if you can please???

    best regards,

    Lestroso

  • Here it is......i hope you understand my code....it's little confused,....

    http://www.fasasoftware.com/wp-content/uploads/2014/09/mytestcanvas.capx

    best regards,

    Lestroso

    http://www.fasasoftware.com

  • Thanks Ethan... for the suggestion....but i already do it....

    Thanks again...

    Best Regards,

    Lestroso

    http://www.fasasoftware.com

  • I'm sorry for the question.... In any way we will wait as soon as possible a Macosx's Construct2 version...

    So construct2 will spread the world also...with the mac os x version...

    Best Regards,

    Lestroso

    http://www.fasasoftware.com

  • Dear rohound,

    i have a problem with your plugin... it don't paste the objects right in the canvas...when i past the object the canvas became all white..the rgbat works fine...

    can you help me please???

    Thanks a lot,

    Lestroso

    http://www.fasasoftware.com

  • Many Thanks To Everybody!!!!

    The Canvas-Plugin Creator wrote to me this detailed Instructions....AND Works Thery Fine!!!! Thanks Again...

    Here The steps:

    1

    Create new project

    2

    Add mouse, text, and canvas objects

    3

    Give the canvas object an image and position it at 0,0

    4

    Go to the event editor and add a "every tick" condition.

    5

    Add the action: text-> set text to canvas.rgbaAt(int(mouse.x), int(mouse.y))

    6

    Run it and the text object will tell the color under the mouse on the canvas object.

    Extra tidbits:

    Int() is used since mouse.x can give values like 10.5 when window scaling is used and the value needs to be a whole number.

    .rgbaAt uses x and y values relative to the top left of the canvas object. So if you moved the canvas object from 0,0 you'd have to change the expression to:

    Canvas.rgbaAt(int(mouse.x-canvas.x), int(mouse.y-canvas.y))

    Finally notice it only gets the color from the canvas' own texture. Use the drawing actions to change this texture.

    Thanks A Lot Again....Cheers!!

    Best Regards,

    Lestroso

    http://www.fasasoftware.com

  • Thank you a lot for your support....i'll try it as soon as possible....thanks again....

    Lestroso

    http://www.fasasoftware.com