farsmile90's Forum Posts

  • :)) I'm follow the number 1 tip up there. Ok, if i release a demo of my game, please test it with your galaxy s3, thank mate :)) i wish i have s3.

  • :)) Nice to know your game run smoothly in mobile device, cheer... I don't use sprite font, just text plugin, and the tip about shortcut key is really work at the moment. But do you find a way to put a custom font into your game, i mean the true type font, i use a Pixel font, when export the game to cocoonjs, it's fall back to the arial font... Even i try to make a folder call "fonts" and put pixel.ttf.

    One more things, you tested your game on galaxy s3 ??

  • SpriteFont, you mean Text plugin in C2, try not to use too many in screen too. Because when i creat a number for health bar, mana bar, items, status, etc... It's cause down the performance, it's force me to use shortcut key to visible text plugin ( and set position ) when hold down. And you should be careful with animation too, i try to make 3-4 character with animation walking on screen, the performance is low down, :)) in my game, my character fighting with 2-3 guys on screen, the fps drop to 32-40 fps . With tips number 1 up there, there is another way, just creat the enemy or NPC using (distance) if you get near, and destroy them if you run faraway from them, it'll bost the performance too.

    And about the error, it's never happen with me, you should send the mail for But have you try to make a zip file and run offline in cocoonjs, there are 2 ways, First you export a zip file and upload to dropbox then copy URL and run it, second is copy zip file to your mobile's sd card, run it offline.

  • first of all, you need to test your game using cocoonjs now, and the performance tips you already read is very useful. I follow it and tested using cocoonjs , it's really work.

    1. If your game have a moving enemy on the layout, just disable them, make them stand and if your character come near enemy, they'll chase and attack, because too many enemy moving in runtime will cause down performance.

    2. I draw my level and cut it apart. 500x500px is fine, then import into construct. ( i don't use tile background, just sprite)

    3.Don't use too many text box on screen, it's cause down the fps too.

    It's midnight now, i need some sleep, i will share more in the morning :))

  • Dear behamut, did you tested your game using cocoonjs or appmobi ???

    i'm developing my 2d side scrolling RPG platform game, the game with large world, long level, many character with nice graphic, and my game always run 43-68 fps all the time, and i tested on cocoonjs using my Galaxy s2, i think galaxy s3 is better. Wait until next month i will release a demo, you can check it out on your galaxy s3, and i find myself some tips to improve the performance. I know performance on mobile is quite poor now, but we can make game for mobile, it's possible my friend. (sry for bad E).

  • Support for mobile is the number one, btw... zsangerous, i have a chance to use ludei's cloud system as the tester :)), it's amazing, very amazing.

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  • first of all you need to make enemy standing and not moving if they're on the layout, if your character walking near him, he'll come and attack, it's will help in the performance. Use distance between 2 object. sry 4 bad E.

  • I tested my game on galaxy s2 using cocoonjs it's run very smooth, 50-70 fps, but with the same game, i tested on galaxy S3, performance even more smoothly, but after a few minutes even second, it's suddenly drop from 70 to 2x... And i don't know why... One more thing in galaxy s3, the Backlight auto turn on even i'm playing my game... But in galaxy s2, everything seem normal and fine. What is diffenren between galaxy s2 and s3. OMG.

  • Ludei will release this month, i have a chance to use cloud system when they're testing it, :)) it's awesome. Now i have an .apk of my game, and it's navite app. Install and play ! very nice. (Sry for my bad E)

  • :)), i quit one month breakfast to save the money and buy construct 2...

  • You can export the zip file to deploy in cocoonjs in r99 without zip it yourself.

  • those games up there is really awesome ! the physic work great. As i tried, Intrusion 2 and happy wheel is possible to creat with C2, but about the wolf... I don't know how to do that.

  • thank Nimtrix, it's work .

  • oh, it's great R0J0hound , anyway, onemore thing i want to ask you here, what about when i hold down the left mouse, the longer i hold, the farther (distance) the Projectile and shadow travel . :D

  • Cool music, very nice with games. Maybe i'd like a lot of game sound effect in store, like sound of jump , attack, shooting etc...