FanFanS's Forum Posts

  • 3 posts
  • Well I will have to understand what DOM and Canvas refer to. Thank you, I will read a bit about these things.

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  • Well I don't expect to do it very fast. I am also working with somebody, and first I want to setup a framework, rather than expect to finish everything fast. The game does not use pathfinding, you just move from city to city by picking the next city/region, and a time of travel appears, and when that's done, you are spawned in the next city.

    I am still in the phase of trying to pick an already developed engine, but I am aware that the best choice might be doing it from scratch, which will be more difficult and time consuming, since I will first have to really enhance my programming skills from start.

    Thanks for the answer

  • Greetings

    I am an online marketing developer, I've been doing this for 15 years now. I would like to test a bit the online games niche, and my plan is to start with a medieval Europe game. I like medieval history, I have the advertising knowledge to bring customers, and I have basic programming skills. Is Construct 2 a tool capable to create this kind of game? There are a few examples of something similar to what I want to achieve. One is

    http://www.renaissancekingdoms.com/[/code:1ab9bep7]. First I need an engine if possible, I would rather use something extensively tested, than start from scratch. 
    
    I have an economic science bachelor degree, and a programming college diploma, so together with my experience in online marketing, this should be a good start.
    
    Thank you!
  • 3 posts