OK, I was able to get a cube made that sits in the center of the map after getting rid of most everything else in the demo and having the game create a bunch of narrow lines to create the sides. Unfortunately, I can't make 3D objects too big without a considerable amount of lag. Would it be possible to do this another way, like taking a single sprite and having it bend based on the player's location?
Oh, also, the result is scirra.com/arcade/example/17074/pseudo-3d-test here
I am pretty familiar with the environment and posted an intentionally terrible game, but I haven't messed with it in a while.
I saw the example that they posted, but it had a lot of extra stuff that I don't think was in the tutorial (several extra objects, exploding trees, particle stuff, gem stuff) and I had a hard time finding some of the code that was described.
Hey! I'm reading a tutorial here, and I'm understanding what they're saying to a degree, but a problem I'm having (and apparently 2 others in the comments) is actually putting the information into Construct 2, as I can't find anything about what goes where in the event sheet. Can someone help?
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Maybe posting it to Scirra first ad then embedding it could work. I'm not really "the authority" on Newgrounds, so maybe the above poster knows more on the deal.
Hello, fellow fellows. I'm learning to use C2 before buying the full version. I have an okay knowledge of it so far, which is enough for me to make an intentionally terrible game. I'm hoping to team up with a friend to do an actual game.