Famicorn's Forum Posts

  • 6 posts
  • OK, I was able to get a cube made that sits in the center of the map after getting rid of most everything else in the demo and having the game create a bunch of narrow lines to create the sides. Unfortunately, I can't make 3D objects too big without a considerable amount of lag. Would it be possible to do this another way, like taking a single sprite and having it bend based on the player's location?

    Oh, also, the result is scirra.com/arcade/example/17074/pseudo-3d-test here

  • I am pretty familiar with the environment and posted an intentionally terrible game, but I haven't messed with it in a while.

  • I saw the example that they posted, but it had a lot of extra stuff that I don't think was in the tutorial (several extra objects, exploding trees, particle stuff, gem stuff) and I had a hard time finding some of the code that was described.

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  • Hey! I'm reading a tutorial here, and I'm understanding what they're saying to a degree, but a problem I'm having (and apparently 2 others in the comments) is actually putting the information into Construct 2, as I can't find anything about what goes where in the event sheet. Can someone help?

  • Maybe posting it to Scirra first ad then embedding it could work. I'm not really "the authority" on Newgrounds, so maybe the above poster knows more on the deal.

  • Hello, fellow fellows. I'm learning to use C2 before buying the full version. I have an okay knowledge of it so far, which is enough for me to make an intentionally terrible game. I'm hoping to team up with a friend to do an actual game.

  • 6 posts