Falterdan's Forum Posts

  • 4 posts
  • Phew, that's good to know. I couldn't work out what I was doing wrong. I'll see if I can get the bounding box method to do what I'm after. Thanks for the info... and plugin work.

  • I've been trying to pull bone position and rotation values (bonex/boney etc) from a Spine file but everything I try just returns a value of zero. I can overwrite bone values just fine but reading them just seems busted. Is there something particular I need to do in the setup?

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  • 'Attach to C2 Object' works a lot better. Thanks!

    With the original bone override - The animation blend was ignoring the object override so I was getting an animation glitch of it blending back to it's bone position in the animation. Then once the blend was complete it would go back to using the override I was specifying in code.

  • I'm having an issue where if I try to position an object to a Spriter bone (either a C2 or other spriter Object) there's a huge lag. I'm basically using it to create a turret that's controlled by the right stick while movement is on the left.

    I was originally just overriding the bones but I ran into issues when I tried to blend the animations.

    Just using Set position to the ObjectX and ObjectY coordinates but it ends up being a few frames behind where it should be.

  • 4 posts