Falkarr's Forum Posts

  • 7 posts
  • I'm making a launch game where you just see how far you can launch your hero. I have a bunch of different objects that launch you further, give you power ups, do cool stuff, etc...

    I'd just like to have one layout that spawns these objects randomly each time you load it, or as you play it. It's more of a high score game and I'd rather not have to build a giant map myself especially when it's going to get boring if it's the same thing every time.

  • Hey everyone. I have a multiplayer option in my game, and I have it to where if the players are too far from each other horizontally then the 4 parallax layers scale out smoothly:

    <img src="http://postimg/image/4vis3ws8t/" border="0">

    Link if image is broken

    This works perfectly and looks great. However, when I try to enter the same for the Y axis, they begin conflicting with eachother. The Y axis may want to zoom out but the X axis may want to zoom in. I'm not sure how to solve this.

    How can I have it scale the layers based on both the x and the y axis, rather than the two axis fighting for control over the scaling?

  • So I have a nice game coming along, it's a platformer with local multi-player. The controls and events are all set up and it runs perfectly. Currently I have it set to scroll to both players, and when one player leaves the screen, they are teleported to the other player. It works, but I'd rather have them be unable to leave the screen at all. Like in the New Super Mario games.

    I want them to just get stuck at the edge of the screen rather than be able to leave it. Any suggestions? Otherwise I might just go with Player 2 having no camera influence.

  • Mouse.x

    Mouse.y

    Guessing I should use absolute?

  • So I'm making a 2d RPG Shooter.

    During the boss fights I generally scale the layers to 0.5 because the bosses are big.

    For some reason this makes the bullets go in the wrong direction. The bullets on fired go to the cursor. But when the layers are scaled to 0.5, they go in random directions. Sometimes they'll go the opposite, sometimes they'll go the right direction but way too low or high.

    This only happens when the layers are scaled, how do I fix it? I'd really like to keep the layers scaled.

  • I ended up redoing the entire animations. It was probably in the origins, as I've fixed a few problems recently with them.

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  • I'm setting up animations for my player, and it's all working well except jumping. When I press jump in the preview the player just dissapears.

    The animation works when I preview it in the sprite editor, but not in the game.

    <img src="http://i39.tinypic.com/a0i23a.png" border="0" />

  • 7 posts